:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventMouseMotion.xml. .. _class_InputEventMouseMotion: InputEventMouseMotion ===================== **Inherits:** :ref:`InputEventMouse` **<** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event type for mouse motion events. Description ----------- Contains mouse and pen motion information. Supports relative, absolute positions and speed. See :ref:`Node._input`. \ **Note:** The behavior of this event is affected by the value of :ref:`Input.use_accumulated_input`. When set to ``true`` (default), mouse/pen motion events received from the OS will be merged to emit an accumulated event only once per frame rendered at most. When set to ``false``, the events will be emitted as received, which means that they can be emitted multiple times per frame rendered, allowing for precise input reporting at the expense of CPU usage. \ **Note:** If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm `__ as well to avoid visible gaps in lines if the user is moving the mouse quickly. Tutorials --------- - :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>` - `3D Voxel Demo `__ Properties ---------- +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`pen_inverted` | ``false`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`float` | :ref:`pressure` | ``0.0`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`relative` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`speed` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`tilt` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_InputEventMouseMotion_property_pen_inverted: - :ref:`bool` **pen_inverted** +-----------+-------------------------+ | *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_pen_inverted(value) | +-----------+-------------------------+ | *Getter* | get_pen_inverted() | +-----------+-------------------------+ Returns ``true`` when using the eraser end of a stylus pen. \ **Note:** This property is implemented on Linux, macOS and Windows. ---- .. _class_InputEventMouseMotion_property_pressure: - :ref:`float` **pressure** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_pressure(value) | +-----------+---------------------+ | *Getter* | get_pressure() | +-----------+---------------------+ Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``. ---- .. _class_InputEventMouseMotion_property_relative: - :ref:`Vector2` **relative** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_relative(value) | +-----------+---------------------+ | *Getter* | get_relative() | +-----------+---------------------+ The mouse position relative to the previous position (position at the last frame). \ **Note:** Since ``InputEventMouseMotion`` is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse. ---- .. _class_InputEventMouseMotion_property_speed: - :ref:`Vector2` **speed** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_speed(value) | +-----------+---------------------+ | *Getter* | get_speed() | +-----------+---------------------+ The mouse speed in pixels per second. ---- .. _class_InputEventMouseMotion_property_tilt: - :ref:`Vector2` **tilt** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_tilt(value) | +-----------+---------------------+ | *Getter* | get_tilt() | +-----------+---------------------+ Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`