:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventMouse.xml. .. _class_InputEventMouse: InputEventMouse =============== **Inherits:** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`InputEventMouseButton`, :ref:`InputEventMouseMotion` Base input event type for mouse events. Description ----------- Stores general mouse events information. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Properties ---------- +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`button_mask` | ``0`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`global_position` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_InputEventMouse_property_button_mask: - :ref:`int` **button_mask** +-----------+------------------------+ | *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_button_mask(value) | +-----------+------------------------+ | *Getter* | get_button_mask() | +-----------+------------------------+ The mouse button mask identifier, one of or a bitwise combination of the :ref:`ButtonList` button masks. ---- .. _class_InputEventMouse_property_global_position: - :ref:`Vector2` **global_position** +-----------+----------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_global_position(value) | +-----------+----------------------------+ | *Getter* | get_global_position() | +-----------+----------------------------+ When received in :ref:`Node._input` or :ref:`Node._unhandled_input`, returns the mouse's position in the root :ref:`Viewport` using the coordinate system of the root :ref:`Viewport`. When received in :ref:`Control._gui_input`, returns the mouse's position in the :ref:`CanvasLayer` that the :ref:`Control` is in using the coordinate system of the :ref:`CanvasLayer`. ---- .. _class_InputEventMouse_property_position: - :ref:`Vector2` **position** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ | *Getter* | get_position() | +-----------+---------------------+ When received in :ref:`Node._input` or :ref:`Node._unhandled_input`, returns the mouse's position in the :ref:`Viewport` this :ref:`Node` is in using the coordinate system of this :ref:`Viewport`. When received in :ref:`Control._gui_input`, returns the mouse's position in the :ref:`Control` using the local coordinate system of the :ref:`Control`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`