:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventKey.xml. .. _class_InputEventKey: InputEventKey ============= **Inherits:** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event type for keyboard events. Description ----------- Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo` events. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Properties ---------- +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`echo` | ``false`` | +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`physical_scancode` | ``0`` | +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`scancode` | ``0`` | +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`unicode` | ``0`` | +-------------------------+--------------------------------------------------------------------------+-----------+ Methods ------- +-----------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_physical_scancode_with_modifiers` **(** **)** |const| | +-----------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_scancode_with_modifiers` **(** **)** |const| | +-----------------------+----------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_InputEventKey_property_echo: - :ref:`bool` **echo** +-----------+-----------------+ | *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_echo(value) | +-----------+-----------------+ | *Getter* | is_echo() | +-----------+-----------------+ If ``true``, the key was already pressed before this event. It means the user is holding the key down. ---- .. _class_InputEventKey_property_physical_scancode: - :ref:`int` **physical_scancode** +-----------+------------------------------+ | *Default* | ``0`` | +-----------+------------------------------+ | *Setter* | set_physical_scancode(value) | +-----------+------------------------------+ | *Getter* | get_physical_scancode() | +-----------+------------------------------+ Key physical scancode, which corresponds to one of the :ref:`KeyList` constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard. To get a human-readable representation of the ``InputEventKey``, use ``OS.get_scancode_string(event.physical_scancode)`` where ``event`` is the ``InputEventKey``. ---- .. _class_InputEventKey_property_pressed: - :ref:`bool` **pressed** +-----------+--------------------+ | *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ | *Getter* | is_pressed() | +-----------+--------------------+ If ``true``, the key's state is pressed. If ``false``, the key's state is released. ---- .. _class_InputEventKey_property_scancode: - :ref:`int` **scancode** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_scancode(value) | +-----------+---------------------+ | *Getter* | get_scancode() | +-----------+---------------------+ The key scancode, which corresponds to one of the :ref:`KeyList` constants. Represent key in the current keyboard layout. To get a human-readable representation of the ``InputEventKey``, use ``OS.get_scancode_string(event.scancode)`` where ``event`` is the ``InputEventKey``. ---- .. _class_InputEventKey_property_unicode: - :ref:`int` **unicode** +-----------+--------------------+ | *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_unicode(value) | +-----------+--------------------+ | *Getter* | get_unicode() | +-----------+--------------------+ The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See :ref:`OS.set_ime_active` for more information. Method Descriptions ------------------- .. _class_InputEventKey_method_get_physical_scancode_with_modifiers: - :ref:`int` **get_physical_scancode_with_modifiers** **(** **)** |const| Returns the physical scancode combined with modifier keys such as :kbd:`Shift` or :kbd:`Alt`. See also :ref:`InputEventWithModifiers`. To get a human-readable representation of the ``InputEventKey`` with modifiers, use ``OS.get_scancode_string(event.get_physical_scancode_with_modifiers())`` where ``event`` is the ``InputEventKey``. ---- .. _class_InputEventKey_method_get_scancode_with_modifiers: - :ref:`int` **get_scancode_with_modifiers** **(** **)** |const| Returns the scancode combined with modifier keys such as :kbd:`Shift` or :kbd:`Alt`. See also :ref:`InputEventWithModifiers`. To get a human-readable representation of the ``InputEventKey`` with modifiers, use ``OS.get_scancode_string(event.get_scancode_with_modifiers())`` where ``event`` is the ``InputEventKey``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`