:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFTexture.xml. .. _class_GLTFTexture: GLTFTexture =========== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Description ----------- **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFTexture`` within a script will cause an error in an exported project. Properties ---------- +-----------------------+--------------------------------------------------------+-------+ | :ref:`int` | :ref:`src_image` | ``0`` | +-----------------------+--------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_GLTFTexture_property_src_image: - :ref:`int` **src_image** +-----------+----------------------+ | *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_src_image(value) | +-----------+----------------------+ | *Getter* | get_src_image() | +-----------+----------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`