:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFSkin.xml. .. _class_GLTFSkin: GLTFSkin ======== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`Skin` | :ref:`godot_skin` | | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`PoolIntArray` | :ref:`joints` | ``PoolIntArray( )`` | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`PoolIntArray` | :ref:`joints_original` | ``PoolIntArray( )`` | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`PoolIntArray` | :ref:`non_joints` | ``PoolIntArray( )`` | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`PoolIntArray` | :ref:`roots` | ``PoolIntArray( )`` | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`skeleton` | ``-1`` | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`skin_root` | ``-1`` | +-----------------------------------------+-----------------------------------------------------------------+----------------------+ Methods ------- +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_inverse_binds` **(** **)** | +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_joint_i_to_bone_i` **(** **)** | +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_joint_i_to_name` **(** **)** | +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_inverse_binds` **(** :ref:`Array` inverse_binds **)** | +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_joint_i_to_bone_i` **(** :ref:`Dictionary` joint_i_to_bone_i **)** | +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_joint_i_to_name` **(** :ref:`Dictionary` joint_i_to_name **)** | +-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_GLTFSkin_property_godot_skin: - :ref:`Skin` **godot_skin** +----------+-----------------------+ | *Setter* | set_godot_skin(value) | +----------+-----------------------+ | *Getter* | get_godot_skin() | +----------+-----------------------+ ---- .. _class_GLTFSkin_property_joints: - :ref:`PoolIntArray` **joints** +-----------+----------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+----------------------+ | *Setter* | set_joints(value) | +-----------+----------------------+ | *Getter* | get_joints() | +-----------+----------------------+ ---- .. _class_GLTFSkin_property_joints_original: - :ref:`PoolIntArray` **joints_original** +-----------+----------------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+----------------------------+ | *Setter* | set_joints_original(value) | +-----------+----------------------------+ | *Getter* | get_joints_original() | +-----------+----------------------------+ ---- .. _class_GLTFSkin_property_non_joints: - :ref:`PoolIntArray` **non_joints** +-----------+-----------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+-----------------------+ | *Setter* | set_non_joints(value) | +-----------+-----------------------+ | *Getter* | get_non_joints() | +-----------+-----------------------+ ---- .. _class_GLTFSkin_property_roots: - :ref:`PoolIntArray` **roots** +-----------+----------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+----------------------+ | *Setter* | set_roots(value) | +-----------+----------------------+ | *Getter* | get_roots() | +-----------+----------------------+ ---- .. _class_GLTFSkin_property_skeleton: - :ref:`int` **skeleton** +-----------+---------------------+ | *Default* | ``-1`` | +-----------+---------------------+ | *Setter* | set_skeleton(value) | +-----------+---------------------+ | *Getter* | get_skeleton() | +-----------+---------------------+ ---- .. _class_GLTFSkin_property_skin_root: - :ref:`int` **skin_root** +-----------+----------------------+ | *Default* | ``-1`` | +-----------+----------------------+ | *Setter* | set_skin_root(value) | +-----------+----------------------+ | *Getter* | get_skin_root() | +-----------+----------------------+ Method Descriptions ------------------- .. _class_GLTFSkin_method_get_inverse_binds: - :ref:`Array` **get_inverse_binds** **(** **)** ---- .. _class_GLTFSkin_method_get_joint_i_to_bone_i: - :ref:`Dictionary` **get_joint_i_to_bone_i** **(** **)** ---- .. _class_GLTFSkin_method_get_joint_i_to_name: - :ref:`Dictionary` **get_joint_i_to_name** **(** **)** ---- .. _class_GLTFSkin_method_set_inverse_binds: - void **set_inverse_binds** **(** :ref:`Array` inverse_binds **)** ---- .. _class_GLTFSkin_method_set_joint_i_to_bone_i: - void **set_joint_i_to_bone_i** **(** :ref:`Dictionary` joint_i_to_bone_i **)** ---- .. _class_GLTFSkin_method_set_joint_i_to_name: - void **set_joint_i_to_name** **(** :ref:`Dictionary` joint_i_to_name **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`