:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFNode.xml. .. _class_GLTFNode: GLTFNode ======== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Description ----------- **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFNode`` within a script will cause an error in an exported project. Properties ---------- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`camera` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`PoolIntArray` | :ref:`children` | ``PoolIntArray( )`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`height` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`bool` | :ref:`joint` | ``false`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`light` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`mesh` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`parent` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`Quat` | :ref:`rotation` | ``Quat( 0, 0, 0, 1 )`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`Vector3` | :ref:`scale` | ``Vector3( 1, 1, 1 )`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`skeleton` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`int` | :ref:`skin` | ``-1`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`Vector3` | :ref:`translation` | ``Vector3( 0, 0, 0 )`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ | :ref:`Transform` | :ref:`xform` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- .. _class_GLTFNode_property_camera: - :ref:`int` **camera** +-----------+-------------------+ | *Default* | ``-1`` | +-----------+-------------------+ | *Setter* | set_camera(value) | +-----------+-------------------+ | *Getter* | get_camera() | +-----------+-------------------+ ---- .. _class_GLTFNode_property_children: - :ref:`PoolIntArray` **children** +-----------+----------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+----------------------+ | *Setter* | set_children(value) | +-----------+----------------------+ | *Getter* | get_children() | +-----------+----------------------+ ---- .. _class_GLTFNode_property_height: - :ref:`int` **height** +-----------+-------------------+ | *Default* | ``-1`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ ---- .. _class_GLTFNode_property_joint: - :ref:`bool` **joint** +-----------+------------------+ | *Default* | ``false`` | +-----------+------------------+ | *Setter* | set_joint(value) | +-----------+------------------+ | *Getter* | get_joint() | +-----------+------------------+ ---- .. _class_GLTFNode_property_light: - :ref:`int` **light** +-----------+------------------+ | *Default* | ``-1`` | +-----------+------------------+ | *Setter* | set_light(value) | +-----------+------------------+ | *Getter* | get_light() | +-----------+------------------+ ---- .. _class_GLTFNode_property_mesh: - :ref:`int` **mesh** +-----------+-----------------+ | *Default* | ``-1`` | +-----------+-----------------+ | *Setter* | set_mesh(value) | +-----------+-----------------+ | *Getter* | get_mesh() | +-----------+-----------------+ ---- .. _class_GLTFNode_property_parent: - :ref:`int` **parent** +-----------+-------------------+ | *Default* | ``-1`` | +-----------+-------------------+ | *Setter* | set_parent(value) | +-----------+-------------------+ | *Getter* | get_parent() | +-----------+-------------------+ ---- .. _class_GLTFNode_property_rotation: - :ref:`Quat` **rotation** +-----------+------------------------+ | *Default* | ``Quat( 0, 0, 0, 1 )`` | +-----------+------------------------+ | *Setter* | set_rotation(value) | +-----------+------------------------+ | *Getter* | get_rotation() | +-----------+------------------------+ ---- .. _class_GLTFNode_property_scale: - :ref:`Vector3` **scale** +-----------+------------------------+ | *Default* | ``Vector3( 1, 1, 1 )`` | +-----------+------------------------+ | *Setter* | set_scale(value) | +-----------+------------------------+ | *Getter* | get_scale() | +-----------+------------------------+ ---- .. _class_GLTFNode_property_skeleton: - :ref:`int` **skeleton** +-----------+---------------------+ | *Default* | ``-1`` | +-----------+---------------------+ | *Setter* | set_skeleton(value) | +-----------+---------------------+ | *Getter* | get_skeleton() | +-----------+---------------------+ ---- .. _class_GLTFNode_property_skin: - :ref:`int` **skin** +-----------+-----------------+ | *Default* | ``-1`` | +-----------+-----------------+ | *Setter* | set_skin(value) | +-----------+-----------------+ | *Getter* | get_skin() | +-----------+-----------------+ ---- .. _class_GLTFNode_property_translation: - :ref:`Vector3` **translation** +-----------+------------------------+ | *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+------------------------+ | *Setter* | set_translation(value) | +-----------+------------------------+ | *Getter* | get_translation() | +-----------+------------------------+ ---- .. _class_GLTFNode_property_xform: - :ref:`Transform` **xform** +-----------+-----------------------------------------------------+ | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------+-----------------------------------------------------+ | *Setter* | set_xform(value) | +-----------+-----------------------------------------------------+ | *Getter* | get_xform() | +-----------+-----------------------------------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`