:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ConcavePolygonShape2D.xml. .. _class_ConcavePolygonShape2D: ConcavePolygonShape2D ===================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Concave polygon 2D shape resource for physics. Description ----------- Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidBody2D` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a :ref:`ConvexPolygonShape2D` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. Properties ---------- +-------------------------------------------------+----------------------------------------------------------------+--------------------------+ | :ref:`PoolVector2Array` | :ref:`segments` | ``PoolVector2Array( )`` | +-------------------------------------------------+----------------------------------------------------------------+--------------------------+ Property Descriptions --------------------- .. _class_ConcavePolygonShape2D_property_segments: - :ref:`PoolVector2Array` **segments** +-----------+--------------------------+ | *Default* | ``PoolVector2Array( )`` | +-----------+--------------------------+ | *Setter* | set_segments(value) | +-----------+--------------------------+ | *Getter* | get_segments() | +-----------+--------------------------+ The array of points that make up the ``ConcavePolygonShape2D``'s line segments. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`