:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CollisionShape2D.xml. .. _class_CollisionShape2D: CollisionShape2D ================ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node that represents collision shape data in 2D space. Description ----------- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D` to give it a detection shape, or add it to a :ref:`PhysicsBody2D` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape` to get the actual shape. Tutorials --------- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>` - `2D Dodge The Creeps Demo `__ - `2D Pong Demo `__ - `2D Kinematic Character Demo `__ Properties ---------- +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`one_way_collision` | ``false`` | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`one_way_collision_margin` | ``1.0`` | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`Shape2D` | :ref:`shape` | | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_CollisionShape2D_property_disabled: - :ref:`bool` **disabled** +-----------+---------------------+ | *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ | *Getter* | is_disabled() | +-----------+---------------------+ A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred`. ---- .. _class_CollisionShape2D_property_one_way_collision: - :ref:`bool` **one_way_collision** +-----------+--------------------------------+ | *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_one_way_collision(value) | +-----------+--------------------------------+ | *Getter* | is_one_way_collision_enabled() | +-----------+--------------------------------+ Sets whether this collision shape should only detect collision on one side (top or bottom). \ **Note:** This property has no effect if this ``CollisionShape2D`` is a child of an :ref:`Area2D` node. ---- .. _class_CollisionShape2D_property_one_way_collision_margin: - :ref:`float` **one_way_collision_margin** +-----------+-------------------------------------+ | *Default* | ``1.0`` | +-----------+-------------------------------------+ | *Setter* | set_one_way_collision_margin(value) | +-----------+-------------------------------------+ | *Getter* | get_one_way_collision_margin() | +-----------+-------------------------------------+ The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity. ---- .. _class_CollisionShape2D_property_shape: - :ref:`Shape2D` **shape** +----------+------------------+ | *Setter* | set_shape(value) | +----------+------------------+ | *Getter* | get_shape() | +----------+------------------+ The actual shape owned by this collision shape. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`