:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CollisionPolygon2D.xml. .. _class_CollisionPolygon2D: CollisionPolygon2D ================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Defines a 2D collision polygon. Description ----------- Provides a 2D collision polygon to a :ref:`CollisionObject2D` parent. Polygons can be drawn in the editor or specified by a list of vertices. Properties ---------- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ | :ref:`BuildMode` | :ref:`build_mode` | ``0`` | +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`one_way_collision` | ``false`` | +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`one_way_collision_margin` | ``1.0`` | +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ Enumerations ------------ .. _enum_CollisionPolygon2D_BuildMode: .. _class_CollisionPolygon2D_constant_BUILD_SOLIDS: .. _class_CollisionPolygon2D_constant_BUILD_SEGMENTS: enum **BuildMode**: - **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area. - **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges. Property Descriptions --------------------- .. _class_CollisionPolygon2D_property_build_mode: - :ref:`BuildMode` **build_mode** +-----------+-----------------------+ | *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_build_mode(value) | +-----------+-----------------------+ | *Getter* | get_build_mode() | +-----------+-----------------------+ Collision build mode. Use one of the :ref:`BuildMode` constants. ---- .. _class_CollisionPolygon2D_property_disabled: - :ref:`bool` **disabled** +-----------+---------------------+ | *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ | *Getter* | is_disabled() | +-----------+---------------------+ If ``true``, no collisions will be detected. ---- .. _class_CollisionPolygon2D_property_one_way_collision: - :ref:`bool` **one_way_collision** +-----------+--------------------------------+ | *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_one_way_collision(value) | +-----------+--------------------------------+ | *Getter* | is_one_way_collision_enabled() | +-----------+--------------------------------+ If ``true``, only edges that face up, relative to ``CollisionPolygon2D``'s rotation, will collide with other objects. \ **Note:** This property has no effect if this ``CollisionPolygon2D`` is a child of an :ref:`Area2D` node. ---- .. _class_CollisionPolygon2D_property_one_way_collision_margin: - :ref:`float` **one_way_collision_margin** +-----------+-------------------------------------+ | *Default* | ``1.0`` | +-----------+-------------------------------------+ | *Setter* | set_one_way_collision_margin(value) | +-----------+-------------------------------------+ | *Getter* | get_one_way_collision_margin() | +-----------+-------------------------------------+ The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity. ---- .. _class_CollisionPolygon2D_property_polygon: - :ref:`PoolVector2Array` **polygon** +-----------+--------------------------+ | *Default* | ``PoolVector2Array( )`` | +-----------+--------------------------+ | *Setter* | set_polygon(value) | +-----------+--------------------------+ | *Getter* | get_polygon() | +-----------+--------------------------+ The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the :ref:`PoolVector2Array`, not a reference. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`