:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CanvasItemMaterial.xml. .. _class_CanvasItemMaterial: CanvasItemMaterial ================== **Inherits:** :ref:`Material` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A material for :ref:`CanvasItem`\ s. Description ----------- ``CanvasItemMaterial``\ s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a :ref:`ShaderMaterial` to more fully customize a material's interactions with a :ref:`CanvasItem`. Properties ---------- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`BlendMode` | :ref:`blend_mode` | ``0`` | +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`LightMode` | :ref:`light_mode` | ``0`` | +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`particles_anim_h_frames` | | +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`particles_anim_loop` | | +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`particles_anim_v_frames` | | +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`particles_animation` | ``false`` | +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ Enumerations ------------ .. _enum_CanvasItemMaterial_BlendMode: .. _class_CanvasItemMaterial_constant_BLEND_MODE_MIX: .. _class_CanvasItemMaterial_constant_BLEND_MODE_ADD: .. _class_CanvasItemMaterial_constant_BLEND_MODE_SUB: .. _class_CanvasItemMaterial_constant_BLEND_MODE_MUL: .. _class_CanvasItemMaterial_constant_BLEND_MODE_PREMULT_ALPHA: enum **BlendMode**: - **BLEND_MODE_MIX** = **0** --- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value. - **BLEND_MODE_ADD** = **1** --- Additive blending mode. - **BLEND_MODE_SUB** = **2** --- Subtractive blending mode. - **BLEND_MODE_MUL** = **3** --- Multiplicative blending mode. - **BLEND_MODE_PREMULT_ALPHA** = **4** --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. ---- .. _enum_CanvasItemMaterial_LightMode: .. _class_CanvasItemMaterial_constant_LIGHT_MODE_NORMAL: .. _class_CanvasItemMaterial_constant_LIGHT_MODE_UNSHADED: .. _class_CanvasItemMaterial_constant_LIGHT_MODE_LIGHT_ONLY: enum **LightMode**: - **LIGHT_MODE_NORMAL** = **0** --- Render the material using both light and non-light sensitive material properties. - **LIGHT_MODE_UNSHADED** = **1** --- Render the material as if there were no light. - **LIGHT_MODE_LIGHT_ONLY** = **2** --- Render the material as if there were only light. Property Descriptions --------------------- .. _class_CanvasItemMaterial_property_blend_mode: - :ref:`BlendMode` **blend_mode** +-----------+-----------------------+ | *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_blend_mode(value) | +-----------+-----------------------+ | *Getter* | get_blend_mode() | +-----------+-----------------------+ The manner in which a material's rendering is applied to underlying textures. ---- .. _class_CanvasItemMaterial_property_light_mode: - :ref:`LightMode` **light_mode** +-----------+-----------------------+ | *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_light_mode(value) | +-----------+-----------------------+ | *Getter* | get_light_mode() | +-----------+-----------------------+ The manner in which material reacts to lighting. ---- .. _class_CanvasItemMaterial_property_particles_anim_h_frames: - :ref:`int` **particles_anim_h_frames** +----------+------------------------------------+ | *Setter* | set_particles_anim_h_frames(value) | +----------+------------------------------------+ | *Getter* | get_particles_anim_h_frames() | +----------+------------------------------------+ The number of columns in the spritesheet assigned as :ref:`Texture` for a :ref:`Particles2D` or :ref:`CPUParticles2D`. \ **Note:** This property is only used and visible in the editor if :ref:`particles_animation` is ``true``. ---- .. _class_CanvasItemMaterial_property_particles_anim_loop: - :ref:`bool` **particles_anim_loop** +----------+--------------------------------+ | *Setter* | set_particles_anim_loop(value) | +----------+--------------------------------+ | *Getter* | get_particles_anim_loop() | +----------+--------------------------------+ If ``true``, the particles animation will loop. \ **Note:** This property is only used and visible in the editor if :ref:`particles_animation` is ``true``. ---- .. _class_CanvasItemMaterial_property_particles_anim_v_frames: - :ref:`int` **particles_anim_v_frames** +----------+------------------------------------+ | *Setter* | set_particles_anim_v_frames(value) | +----------+------------------------------------+ | *Getter* | get_particles_anim_v_frames() | +----------+------------------------------------+ The number of rows in the spritesheet assigned as :ref:`Texture` for a :ref:`Particles2D` or :ref:`CPUParticles2D`. \ **Note:** This property is only used and visible in the editor if :ref:`particles_animation` is ``true``. ---- .. _class_CanvasItemMaterial_property_particles_animation: - :ref:`bool` **particles_animation** +-----------+--------------------------------+ | *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_particles_animation(value) | +-----------+--------------------------------+ | *Getter* | get_particles_animation() | +-----------+--------------------------------+ If ``true``, enable spritesheet-based animation features when assigned to :ref:`Particles2D` and :ref:`CPUParticles2D` nodes. The :ref:`ParticlesMaterial.anim_speed` or :ref:`CPUParticles2D.anim_speed` should also be set to a positive value for the animation to play. This property (and other ``particles_anim_*`` properties that depend on it) has no effect on other types of nodes. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`