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Cleanups to the android compiling section.
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Compiling for Android
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=====================
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# Compiling for Android
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This page describes how to compile Android export template binaries from source.
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If you're looking to export your project to Android instead, read `doc_exporting_for_android`.
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See also:
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This page describes how to compile Android export template binaries from source.
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If you're looking to export your project to Android instead, read `doc_exporting_for_android`.
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Note
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----
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## Note
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In most cases, using the built-in deployer and export templates is good
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enough. Compiling the Android APK manually is mostly useful for custom
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@ -21,8 +15,7 @@ Also, you still need to follow the steps mentioned in the
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`doc_exporting_for_android` tutorial before attempting to build
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a custom export template.
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Requirements
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------------
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## Requirements
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For compiling under Windows, Linux or macOS, the following is required:
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@ -40,17 +33,12 @@ For compiling under Windows, Linux or macOS, the following is required:
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- You can download a build from `ojdkbuild ( https://github.com/ojdkbuild/ojdkbuild )`.
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See also:
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To get the Godot source code for compiling, see
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`doc_getting_source`.
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To get the Godot source code for compiling, see `doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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`doc_introduction_to_the_buildsystem`.
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For a general overview of SCons usage for Godot, see `doc_introduction_to_the_buildsystem`.
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Setting up the buildsystem
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--------------------------
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## Setting up the buildsystem
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- Set the environment variable `ANDROID_SDK_ROOT` to point to the Android
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SDK. If you downloaded the Android command-line tools, this would be
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@ -58,31 +46,26 @@ Setting up the buildsystem
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- Install the necessary SDK components in this folder:
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- Accept the SDK component licenses by running the following command
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where `android_sdk_path` is the path to the Android SDK, then answering all the prompts with `y`:
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- Accept the SDK component licenses by running the following command where `android_sdk_path` is the
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path to the Android SDK, then answering all the prompts with `y`:
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```
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tools/bin/sdkmanager --sdk_root=( android_sdk_path> --licenses
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```
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- Complete setup by running the following command where `android_sdk_path` is the path to the Android SDK.
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- Complete setup by running the following command where `android_sdk_path` is the path to the Android SDK.
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```
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tools/bin/sdkmanager --sdk_root=( android_sdk_path> "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404"
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```
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See also:
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To set the environment variable on Windows, press :kbd:`Windows + R`, type
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"control system", then click on **Advanced system settings** in the left
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pane, then click on **Environment variables** on the window that appears.
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To set the environment variable on Windows, press :kbd:`Windows + R`, type "control system", then click
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on **Advanced system settings** in the left pane, then click on **Environment variables** on the window that appears.
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See also:
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To set the environment variable on Linux or macOS, use
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`export ANDROID_SDK_ROOT=/path/to/android-sdk` where `/path/to/android-sdk` points to
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the root of the SDK directories.
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To set the environment variable on Linux or macOS, use `export ANDROID_SDK_ROOT=/path/to/android-sdk` where `/path/to/android-sdk`
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points to the root of the SDK directories.
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Building the export templates
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-----------------------------
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## Building the export templates
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Godot needs two export templates for Android: the optimized "release"
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template (`android_release.apk`) and the debug template (`android_debug.apk`).
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@ -121,8 +104,7 @@ The resulting APK will be located at `bin/android_release.apk`.
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The resulting APK will be located at `bin/android_debug.apk`.
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Adding support for x86 devices
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### Adding support for x86 devices
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If you also want to include support for x86 and x86-64 devices, run the SCons
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command a third and fourth time with the `android_arch=x86`, and
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@ -146,8 +128,7 @@ The final APK size of exported projects will depend on the platforms you choose
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to support when exporting; in other words, unused platforms will be removed from
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the APK.
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Cleaning the generated export templates
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### Cleaning the generated export templates
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You can use the following commands to remove the generated export templates:
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@ -159,8 +140,7 @@ You can use the following commands to remove the generated export templates:
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./gradlew cleanGodotTemplates
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```
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Using the export templates
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--------------------------
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## Using the export templates
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Godot needs release and debug APKs that were compiled against the same
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version/commit as the editor. If you are using official binaries
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@ -171,7 +151,6 @@ When exporting your game, Godot opens the APK, changes a few things inside and
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adds your files.
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Installing the templates
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~~~~~~~~~~~~~~~~~~~~~~~~
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The newly-compiled templates (`android_debug.apk`
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and `android_release.apk`) must be copied to Godot's templates folder
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@ -186,8 +165,6 @@ with their respective names. The templates folder can be located in:
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You also need to write this same version string to a `version.txt` file located
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next to your export templates.
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.. TODO: Move these paths to a common reference page
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However, if you are writing your custom modules or custom C++ code, you
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might instead want to configure your APKs as custom export templates
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here:
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@ -199,11 +176,9 @@ file in the `bin\` directory of your Godot source folder, so that the
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next time you build you will automatically have the custom templates
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referenced.
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Troubleshooting
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---------------
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## Troubleshooting
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Platform doesn't appear in SCons
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### Platform doesn't appear in SCons
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Double-check that you've set the `ANDROID_SDK_ROOT`
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environment variable. This is required for the platform to appear in SCons'
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@ -211,8 +186,8 @@ list of detected platforms.
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See `Setting up the buildsystem ( doc_android_setting_up_the_buildsystem )`
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for more information.
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Application not installed
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~~~~~~~~~~~~~~~~~~~~~~~~~
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### Application not installed
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Android might complain the application is not correctly installed.
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If so:
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@ -230,8 +205,7 @@ Then check the output while the application is installed;
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the error message should be presented there.
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Seek assistance if you can't figure it out.
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Application exits immediately
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### Application exits immediately
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If the application runs but exits immediately, this might be due to
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one of the following reasons:
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