Cleaned up Compiling with script encryption key section.

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Relintai 2023-04-06 23:59:42 +02:00
parent 0fe1f9546a
commit 3548010ccb

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@ -1,7 +1,6 @@
Compiling with script encryption key # Compiling with script encryption key
====================================
The export dialog gives you the option to encrypt your scripts with a 256-bit The export dialog gives you the option to encrypt your scripts with a 256-bit
@ -16,13 +15,11 @@ with that same key.
Warning: Warning:
This will **not** work if you use official, precompiled export templates.
It is absolutely **required** to compile your own export templates to use
PCK encryption.
This will **not** work if you use official, precompiled export templates. ## Step by step
It is absolutely **required** to compile your own export templates to use
PCK encryption.
Step by step
------------
1. Generate a 256-bit AES key in hexadecimal format. You can use the aes-256-cbc variant from 1. Generate a 256-bit AES key in hexadecimal format. You can use the aes-256-cbc variant from
`this service ( https://asecuritysite.com/encryption/keygen )`. `this service ( https://asecuritysite.com/encryption/keygen )`.
@ -69,8 +66,7 @@ bat Windows (PowerShell)
5. Export the project. The game should run with encrypted scripts now. 5. Export the project. The game should run with encrypted scripts now.
Troubleshooting ## Troubleshooting
---------------
If you get an error like below, it means the key wasn't properly included in If you get an error like below, it means the key wasn't properly included in
your Godot build. Godot is encrypting the scripts during export, but can't read your Godot build. Godot is encrypting the scripts during export, but can't read