mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-03-22 19:07:37 +01:00
More cleanups.
This commit is contained in:
parent
73841919b6
commit
1ae7bcaf0b
@ -1,4 +1,4 @@
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.. _doc_complying_with_licenses:
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Complying with licenses
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Complying with licenses
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||||||
=======================
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=======================
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||||||
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@ -1,4 +1,4 @@
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.. _doc_docs_changelog:
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Documentation changelog
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Documentation changelog
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||||||
=======================
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=======================
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||||||
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10
about/faq.md
10
about/faq.md
@ -1,7 +1,7 @@
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.. meta::
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.. meta::
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:keywords: FAQ
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:keywords: FAQ
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.. _doc_faq:
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Frequently asked questions
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Frequently asked questions
|
||||||
==========================
|
==========================
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||||||
@ -89,7 +89,7 @@ NativeScript / PluginScript facilities. (See the question about plugins below.)
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Work is currently underway, for example, on unofficial bindings for Godot
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Work is currently underway, for example, on unofficial bindings for Godot
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to `Python ( https://github.com/touilleMan/godot-python )`_ and `Nim ( https://github.com/pragmagic/godot-nim )`_.
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to `Python ( https://github.com/touilleMan/godot-python )`_ and `Nim ( https://github.com/pragmagic/godot-nim )`_.
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.. _doc_faq_what_is_gdscript:
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What is GDScript and why should I use it?
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What is GDScript and why should I use it?
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||||||
-----------------------------------------
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-----------------------------------------
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@ -424,7 +424,7 @@ developer experiences as a whole.
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|||||||
Bonus points for bringing screenshots, concrete numbers, test cases, or example
|
Bonus points for bringing screenshots, concrete numbers, test cases, or example
|
||||||
projects (if applicable).
|
projects (if applicable).
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||||||
|
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.. _doc_faq_non_game_applications:
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|
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Is it possible to use Godot to create non-game applications?
|
Is it possible to use Godot to create non-game applications?
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------------------------------------------------------------
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------------------------------------------------------------
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@ -443,7 +443,7 @@ Check out `Material Maker ( https://github.com/RodZill4/material-maker )` and
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`Pixelorama ( https://github.com/Orama-Interactive/Pixelorama )` for examples of
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`Pixelorama ( https://github.com/Orama-Interactive/Pixelorama )` for examples of
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open source applications made with Godot.
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open source applications made with Godot.
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.. _doc_faq_use_godot_as_library:
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|
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Is it possible to use Godot as a library?
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Is it possible to use Godot as a library?
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||||||
-----------------------------------------
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-----------------------------------------
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@ -478,7 +478,7 @@ This custom UI toolkit `can't be used as a library ( doc_faq_use_godot_as_librar
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but you can still
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but you can still
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`use Godot to create non-game applications by using the editor ( doc_faq_non_game_applications )`.
|
`use Godot to create non-game applications by using the editor ( doc_faq_non_game_applications )`.
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|
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.. _doc_faq_why_not_stl:
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|
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Why does Godot not use STL (Standard Template Library)?
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Why does Godot not use STL (Standard Template Library)?
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-------------------------------------------------------
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-------------------------------------------------------
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|
@ -1,4 +1,4 @@
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.. _doc_about_intro:
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Introduction
|
Introduction
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||||||
============
|
============
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||||||
|
@ -1,4 +1,4 @@
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.. _doc_list_of_features:
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List of features
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List of features
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||||||
================
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================
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|
@ -1,4 +1,4 @@
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.. _doc_release_policy:
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|
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Godot release policy
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Godot release policy
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||||||
====================
|
====================
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@ -130,7 +130,7 @@ on GitHub.
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Pre-release Godot versions aren't intended to be used in production and are
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Pre-release Godot versions aren't intended to be used in production and are
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provided for testing purposes only.
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provided for testing purposes only.
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.. _doc_release_policy_when_is_next_release_out:
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When is the next release out?
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When is the next release out?
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||||||
-----------------------------
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-----------------------------
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@ -1,4 +1,4 @@
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.. _doc_troubleshooting:
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|
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Troubleshooting
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Troubleshooting
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||||||
===============
|
===============
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|
@ -1,4 +1,4 @@
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.. _doc_best_practices_for_engine_contributors:
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Best practices for engine contributors
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Best practices for engine contributors
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||||||
======================================
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======================================
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||||||
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@ -1,4 +1,4 @@
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.. _doc_bisecting_regressions:
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|
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Bisecting regressions
|
Bisecting regressions
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||||||
=====================
|
=====================
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|
@ -1,4 +1,4 @@
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.. _doc_bug_triage_guidelines:
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Bug triage guidelines
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Bug triage guidelines
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||||||
=====================
|
=====================
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|
@ -1,4 +1,4 @@
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.. _doc_building_the_manual:
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|
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Building the manual with Sphinx
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Building the manual with Sphinx
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||||||
===============================
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===============================
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||||||
|
@ -1,4 +1,4 @@
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.. _doc_class_reference_writing_guidelines:
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|
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Class reference writing guidelines
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Class reference writing guidelines
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||||||
==================================
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==================================
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@ -84,7 +84,7 @@ Write in a clear and simple language. Always follow the `writing guidelines
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**Do not leave empty lines** in the descriptions: each line in the XML file will
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**Do not leave empty lines** in the descriptions: each line in the XML file will
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result in a new paragraph, even if it is empty.
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result in a new paragraph, even if it is empty.
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.. _doc_class_reference_writing_guidelines_editing_xml:
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How to edit class XML
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How to edit class XML
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||||||
---------------------
|
---------------------
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||||||
@ -114,7 +114,7 @@ We recommend using a code editor that supports XML files like Vim, Atom, Visual
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|||||||
Notepad++, or another to comfortably edit the file. You can also use their
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Notepad++, or another to comfortably edit the file. You can also use their
|
||||||
search feature to find classes and properties quickly.
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search feature to find classes and properties quickly.
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|
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||||||
.. _doc_class_reference_writing_guidelines_bbcode:
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||||||
|
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||||||
Improve formatting with BBCode style tags
|
Improve formatting with BBCode style tags
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -1,4 +1,4 @@
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.. _doc_code_style_guidelines:
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|
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Code style guidelines
|
Code style guidelines
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||||||
=====================
|
=====================
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||||||
@ -126,7 +126,7 @@ Here is a non-exhaustive list of beautifier plugins for some IDEs:
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|||||||
|
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||||||
(Pull requests welcome to extend this list with tested plugins.)
|
(Pull requests welcome to extend this list with tested plugins.)
|
||||||
|
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.. _doc_code_style_guidelines_header_includes:
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||||||
|
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||||||
Header includes
|
Header includes
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||||||
~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~
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||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_content_guidelines:
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||||||
|
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||||||
Content guidelines
|
Content guidelines
|
||||||
==================
|
==================
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||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_contributing_to_the_documentation:
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|
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||||||
Contributing to the documentation
|
Contributing to the documentation
|
||||||
=================================
|
=================================
|
||||||
@ -123,7 +123,7 @@ Always begin pages with their title and a Sphinx reference name:
|
|||||||
|
|
||||||
::
|
::
|
||||||
|
|
||||||
.. _doc_insert_your_title_here:
|
|
||||||
|
|
||||||
Insert your title here
|
Insert your title here
|
||||||
======================
|
======================
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||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_cpp_usage_guidelines:
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||||||
|
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||||||
C++ usage guidelines
|
C++ usage guidelines
|
||||||
====================
|
====================
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||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_docs_writing_guidelines:
|
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||||||
|
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||||||
Docs writing guidelines
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Docs writing guidelines
|
||||||
=======================
|
=======================
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||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_documentation_guidelines:
|
|
||||||
|
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||||||
Documentation guidelines
|
Documentation guidelines
|
||||||
========================
|
========================
|
||||||
@ -93,7 +93,7 @@ Always begin pages with their title and a Sphinx reference name:
|
|||||||
|
|
||||||
::
|
::
|
||||||
|
|
||||||
.. _doc_insert_your_title_here:
|
|
||||||
|
|
||||||
Insert your title here
|
Insert your title here
|
||||||
======================
|
======================
|
||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_editor_and_docs_localization:
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||||||
Editor and docs localization
|
Editor and docs localization
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||||||
============================
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============================
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||||||
|
@ -23,7 +23,7 @@ answers below.
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|||||||
|
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||||||
ways_to_contribute
|
ways_to_contribute
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||||||
|
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||||||
.. _doc_community_contributing_to_the_engine:
|
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||||||
|
|
||||||
Contributing to the engine
|
Contributing to the engine
|
||||||
--------------------------
|
--------------------------
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||||||
@ -43,7 +43,7 @@ about the code style, the contribution workflow, and more.
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|||||||
code_style_guidelines
|
code_style_guidelines
|
||||||
cpp_usage_guidelines
|
cpp_usage_guidelines
|
||||||
|
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||||||
.. _doc_community_writing_documentation:
|
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||||||
|
|
||||||
Writing documentation
|
Writing documentation
|
||||||
---------------------
|
---------------------
|
||||||
@ -93,7 +93,7 @@ writing the online manual.
|
|||||||
updating_the_class_reference
|
updating_the_class_reference
|
||||||
class_reference_writing_guidelines
|
class_reference_writing_guidelines
|
||||||
|
|
||||||
.. _doc_community_translating_the_documentation:
|
|
||||||
|
|
||||||
Translating the documentation
|
Translating the documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_pr_workflow:
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|
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||||||
Pull request workflow
|
Pull request workflow
|
||||||
=====================
|
=====================
|
||||||
@ -421,7 +421,7 @@ fixes. The above example would then become:
|
|||||||
|
|
||||||
.. _mastering-the-pr-workflow-the-rebase:
|
.. _mastering-the-pr-workflow-the-rebase:
|
||||||
|
|
||||||
.. _doc_pr_workflow_rebase:
|
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||||||
|
|
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The interactive rebase
|
The interactive rebase
|
||||||
----------------------
|
----------------------
|
||||||
|
@ -1,4 +1,4 @@
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|||||||
.. _doc_testing_pull_requests:
|
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||||||
|
|
||||||
Testing pull requests
|
Testing pull requests
|
||||||
=====================
|
=====================
|
||||||
@ -82,7 +82,7 @@ to generate a universal download link.
|
|||||||
If you frequently test pull request builds, it may be better to disable
|
If you frequently test pull request builds, it may be better to disable
|
||||||
Windows SmartScreen or `disable macOS Gatekeeper ( https://disable-gatekeeper.github.io/ )` permanently.
|
Windows SmartScreen or `disable macOS Gatekeeper ( https://disable-gatekeeper.github.io/ )` permanently.
|
||||||
|
|
||||||
.. _doc_testing_pull_requests_compile:
|
|
||||||
|
|
||||||
Compiling a pull request branch from source
|
Compiling a pull request branch from source
|
||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_updating_the_class_reference:
|
|
||||||
|
|
||||||
Contributing to the class reference
|
Contributing to the class reference
|
||||||
===================================
|
===================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_ways_to_contribute:
|
|
||||||
|
|
||||||
Ways to contribute
|
Ways to contribute
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_community_tutorials:
|
|
||||||
|
|
||||||
Tutorials and resources
|
Tutorials and resources
|
||||||
=======================
|
=======================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_android:
|
|
||||||
|
|
||||||
Compiling for Android
|
Compiling for Android
|
||||||
=====================
|
=====================
|
||||||
@ -45,7 +45,7 @@ For compiling under Windows, Linux or macOS, the following is required:
|
|||||||
For a general overview of SCons usage for Godot, see
|
For a general overview of SCons usage for Godot, see
|
||||||
`doc_introduction_to_the_buildsystem`.
|
`doc_introduction_to_the_buildsystem`.
|
||||||
|
|
||||||
.. _doc_android_setting_up_the_buildsystem:
|
|
||||||
|
|
||||||
Setting up the buildsystem
|
Setting up the buildsystem
|
||||||
--------------------------
|
--------------------------
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_ios:
|
|
||||||
|
|
||||||
Compiling for iOS
|
Compiling for iOS
|
||||||
=================
|
=================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_osx:
|
|
||||||
|
|
||||||
Compiling for macOS
|
Compiling for macOS
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_uwp:
|
|
||||||
|
|
||||||
Compiling for Universal Windows Platform
|
Compiling for Universal Windows Platform
|
||||||
========================================
|
========================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_web:
|
|
||||||
|
|
||||||
Compiling for the Web
|
Compiling for the Web
|
||||||
=====================
|
=====================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_windows:
|
|
||||||
|
|
||||||
Compiling for Windows
|
Compiling for Windows
|
||||||
=====================
|
=====================
|
||||||
@ -71,7 +71,7 @@ If SCons cannot detect your Visual Studio installation, it might be that your
|
|||||||
SCons version is too old. Update it to the latest version with
|
SCons version is too old. Update it to the latest version with
|
||||||
`python -m pip install --upgrade scons`.
|
`python -m pip install --upgrade scons`.
|
||||||
|
|
||||||
.. _doc_compiling_for_windows_install_vs:
|
|
||||||
|
|
||||||
Installing Visual Studio caveats
|
Installing Visual Studio caveats
|
||||||
--------------------------------
|
--------------------------------
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_for_x11:
|
|
||||||
|
|
||||||
Compiling for X11 (Linux, \*BSD)
|
Compiling for X11 (Linux, \*BSD)
|
||||||
================================
|
================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_with_mono:
|
|
||||||
|
|
||||||
Compiling with Mono
|
Compiling with Mono
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_compiling_with_script_encryption_key:
|
|
||||||
|
|
||||||
Compiling with script encryption key
|
Compiling with script encryption key
|
||||||
====================================
|
====================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_cross-compiling_for_ios_on_linux:
|
|
||||||
|
|
||||||
Cross-compiling for iOS on Linux
|
Cross-compiling for iOS on Linux
|
||||||
================================
|
================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_getting_source:
|
|
||||||
|
|
||||||
Getting the source
|
Getting the source
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_introduction_to_the_buildsystem:
|
|
||||||
|
|
||||||
Introduction to the buildsystem
|
Introduction to the buildsystem
|
||||||
===============================
|
===============================
|
||||||
@ -123,7 +123,7 @@ you can build them yourself).
|
|||||||
Aside from that, there are a few standard options that can be set in all
|
Aside from that, there are a few standard options that can be set in all
|
||||||
build targets, and which will be explained below.
|
build targets, and which will be explained below.
|
||||||
|
|
||||||
.. _doc_introduction_to_the_buildsystem_tools:
|
|
||||||
|
|
||||||
Tools
|
Tools
|
||||||
-----
|
-----
|
||||||
@ -137,7 +137,7 @@ manager.
|
|||||||
|
|
||||||
scons platform=<platform> tools=yes/no
|
scons platform=<platform> tools=yes/no
|
||||||
|
|
||||||
.. _doc_introduction_to_the_buildsystem_target:
|
|
||||||
|
|
||||||
Target
|
Target
|
||||||
------
|
------
|
||||||
@ -181,7 +181,7 @@ This flag appends `.32` or `.64` suffixes to resulting binaries when
|
|||||||
relevant. If `bits=default` is used, the suffix will match the detected
|
relevant. If `bits=default` is used, the suffix will match the detected
|
||||||
architecture.
|
architecture.
|
||||||
|
|
||||||
.. _doc_buildsystem_custom_modules:
|
|
||||||
|
|
||||||
Custom modules
|
Custom modules
|
||||||
--------------
|
--------------
|
||||||
@ -233,7 +233,7 @@ features to include/disable.
|
|||||||
Check the output of `scons --help` for details about each option for
|
Check the output of `scons --help` for details about each option for
|
||||||
the version you are willing to compile.
|
the version you are willing to compile.
|
||||||
|
|
||||||
.. _doc_overriding_build_options:
|
|
||||||
|
|
||||||
Overriding the build options
|
Overriding the build options
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_optimizing_for_size:
|
|
||||||
|
|
||||||
Optimizing a build for size
|
Optimizing a build for size
|
||||||
===========================
|
===========================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_binding_to_external_libraries:
|
|
||||||
|
|
||||||
Binding to external libraries
|
Binding to external libraries
|
||||||
=============================
|
=============================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_common_engine_methods_and_macros:
|
|
||||||
|
|
||||||
Common engine methods and macros
|
Common engine methods and macros
|
||||||
================================
|
================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_android_studio:
|
|
||||||
|
|
||||||
Android Studio
|
Android Studio
|
||||||
==============
|
==============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_clion:
|
|
||||||
|
|
||||||
CLion
|
CLion
|
||||||
=====
|
=====
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_code_blocks:
|
|
||||||
|
|
||||||
Code::Blocks
|
Code::Blocks
|
||||||
============
|
============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_kdevelop:
|
|
||||||
|
|
||||||
KDevelop
|
KDevelop
|
||||||
========
|
========
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_qtcreator:
|
|
||||||
|
|
||||||
Qt Creator
|
Qt Creator
|
||||||
==========
|
==========
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_vs:
|
|
||||||
|
|
||||||
Visual Studio
|
Visual Studio
|
||||||
=============
|
=============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_vscode:
|
|
||||||
|
|
||||||
Visual Studio Code
|
Visual Studio Code
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_configuring_an_ide_xcode:
|
|
||||||
|
|
||||||
Xcode
|
Xcode
|
||||||
=====
|
=====
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_core_types:
|
|
||||||
|
|
||||||
Core types
|
Core types
|
||||||
==========
|
==========
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_custom_audiostreams:
|
|
||||||
|
|
||||||
Custom AudioStreams
|
Custom AudioStreams
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_custom_godot_servers:
|
|
||||||
|
|
||||||
Custom Godot servers
|
Custom Godot servers
|
||||||
====================
|
====================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_custom_modules_in_c++:
|
|
||||||
|
|
||||||
Custom modules in C++
|
Custom modules in C++
|
||||||
=====================
|
=====================
|
||||||
@ -516,7 +516,7 @@ you might encounter an error similar to the following:
|
|||||||
At: editor/doc/doc_data.cpp:956
|
At: editor/doc/doc_data.cpp:956
|
||||||
|
|
||||||
|
|
||||||
.. _doc_custom_module_icons:
|
|
||||||
|
|
||||||
Adding custom editor icons
|
Adding custom editor icons
|
||||||
--------------------------
|
--------------------------
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_custom_resource_format_loaders:
|
|
||||||
|
|
||||||
Custom resource format loaders
|
Custom resource format loaders
|
||||||
==============================
|
==============================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_introduction_to_godot_development:
|
|
||||||
|
|
||||||
Introduction to Godot development
|
Introduction to Godot development
|
||||||
=================================
|
=================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_object_class:
|
|
||||||
|
|
||||||
Object class
|
Object class
|
||||||
============
|
============
|
||||||
@ -174,7 +174,7 @@ set/get functions exist. Example:
|
|||||||
|
|
||||||
This creates the property using the setter and the getter.
|
This creates the property using the setter and the getter.
|
||||||
|
|
||||||
.. _doc_binding_properties_using_set_get_property_list:
|
|
||||||
|
|
||||||
Binding properties using `_set`/`_get`/`_get_property_list`
|
Binding properties using `_set`/`_get`/`_get_property_list`
|
||||||
-----------------------------------------------------------------
|
-----------------------------------------------------------------
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_using_cpp_profilers:
|
|
||||||
|
|
||||||
Using C++ profilers
|
Using C++ profilers
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_variant_class:
|
|
||||||
|
|
||||||
Variant class
|
Variant class
|
||||||
=============
|
=============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_editor_icons:
|
|
||||||
|
|
||||||
Editor icons
|
Editor icons
|
||||||
============
|
============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_editor_style_guide:
|
|
||||||
|
|
||||||
Editor style guide
|
Editor style guide
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_introduction_to_editor_development:
|
|
||||||
|
|
||||||
Introduction to editor development
|
Introduction to editor development
|
||||||
==================================
|
==================================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_tscn_file_format:
|
|
||||||
|
|
||||||
TSCN file format
|
TSCN file format
|
||||||
================
|
================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_project_setup:
|
|
||||||
|
|
||||||
Setting up the project
|
Setting up the project
|
||||||
======================
|
======================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_player_scene:
|
|
||||||
|
|
||||||
Creating the player scene
|
Creating the player scene
|
||||||
=========================
|
=========================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_coding_the_player:
|
|
||||||
|
|
||||||
Coding the player
|
Coding the player
|
||||||
=================
|
=================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_creating_the_enemy:
|
|
||||||
|
|
||||||
Creating the enemy
|
Creating the enemy
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_the_main_game_scene:
|
|
||||||
|
|
||||||
The main game scene
|
The main game scene
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_heads_up_display:
|
|
||||||
|
|
||||||
Heads up display
|
Heads up display
|
||||||
================
|
================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game_finishing_up:
|
|
||||||
|
|
||||||
Finishing up
|
Finishing up
|
||||||
============
|
============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_2d_game:
|
|
||||||
|
|
||||||
Your first 2D game
|
Your first 2D game
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_game_area:
|
|
||||||
|
|
||||||
Setting up the game area
|
Setting up the game area
|
||||||
========================
|
========================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_player_scene_and_input:
|
|
||||||
|
|
||||||
Player scene and input actions
|
Player scene and input actions
|
||||||
==============================
|
==============================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_player_movement:
|
|
||||||
|
|
||||||
Moving the player with code
|
Moving the player with code
|
||||||
===========================
|
===========================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_designing_the_mob_scene:
|
|
||||||
|
|
||||||
Designing the mob scene
|
Designing the mob scene
|
||||||
=======================
|
=======================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_spawning_monsters:
|
|
||||||
|
|
||||||
Spawning monsters
|
Spawning monsters
|
||||||
=================
|
=================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_jumping_and_squashing_monsters:
|
|
||||||
|
|
||||||
Jumping and squashing monsters
|
Jumping and squashing monsters
|
||||||
==============================
|
==============================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_killing_the_player:
|
|
||||||
|
|
||||||
Killing the player
|
Killing the player
|
||||||
==================
|
==================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_score_and_replay:
|
|
||||||
|
|
||||||
Score and replay
|
Score and replay
|
||||||
================
|
================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_character_animation:
|
|
||||||
|
|
||||||
Character animation
|
Character animation
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_first_3d_game_going_further:
|
|
||||||
|
|
||||||
Going further
|
Going further
|
||||||
=============
|
=============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_your_first_3d_game:
|
|
||||||
|
|
||||||
Your first 3D game
|
Your first 3D game
|
||||||
==================
|
==================
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
to the animation section. General pages, for instance, about the project
|
to the animation section. General pages, for instance, about the project
|
||||||
manager, should go in the editor manual.
|
manager, should go in the editor manual.
|
||||||
|
|
||||||
.. _doc_intro_to_the_editor_interface:
|
|
||||||
|
|
||||||
First look at Godot's editor
|
First look at Godot's editor
|
||||||
============================
|
============================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_godot_design_philosophy:
|
|
||||||
|
|
||||||
Godot's design philosophy
|
Godot's design philosophy
|
||||||
=========================
|
=========================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_introduction_to_godot:
|
|
||||||
|
|
||||||
Introduction to Godot
|
Introduction to Godot
|
||||||
=====================
|
=====================
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
load. Readers will then be reminded of the concepts further in the getting
|
load. Readers will then be reminded of the concepts further in the getting
|
||||||
started series, reinforcing their learning.
|
started series, reinforcing their learning.
|
||||||
|
|
||||||
.. _doc_key_concepts_overview:
|
|
||||||
|
|
||||||
Overview of Godot's key concepts
|
Overview of Godot's key concepts
|
||||||
================================
|
================================
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
know where to find information, how to get help, and how to maximize chances
|
know where to find information, how to get help, and how to maximize chances
|
||||||
of getting answers.
|
of getting answers.
|
||||||
|
|
||||||
.. _doc_learning_new_features:
|
|
||||||
|
|
||||||
Learning new features
|
Learning new features
|
||||||
=====================
|
=====================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_instancing:
|
|
||||||
|
|
||||||
Creating instances
|
Creating instances
|
||||||
==================
|
==================
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
.. The goal of this page is to explain more than doc_key_concepts_overview about nodes and scenes, get the user to create their first concrete scene.
|
.. The goal of this page is to explain more than doc_key_concepts_overview about nodes and scenes, get the user to create their first concrete scene.
|
||||||
|
|
||||||
.. _doc_nodes_and_scenes:
|
|
||||||
|
|
||||||
Nodes and Scenes
|
Nodes and Scenes
|
||||||
================
|
================
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
- _init() and _process().
|
- _init() and _process().
|
||||||
- Moving an object on screen.
|
- Moving an object on screen.
|
||||||
|
|
||||||
.. _doc_scripting_first_script:
|
|
||||||
|
|
||||||
Creating your first script
|
Creating your first script
|
||||||
==========================
|
==========================
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
.. Intention: only introduce what a script does in general and options for
|
.. Intention: only introduce what a script does in general and options for
|
||||||
scripting languages.
|
scripting languages.
|
||||||
|
|
||||||
.. _doc_scripting:
|
|
||||||
|
|
||||||
Scripting languages
|
Scripting languages
|
||||||
===================
|
===================
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
Inputs section of the docs should provide more guides comparing the various
|
Inputs section of the docs should provide more guides comparing the various
|
||||||
tools you have to manage the complexity of user input.
|
tools you have to manage the complexity of user input.
|
||||||
|
|
||||||
.. _doc_scripting_player_input:
|
|
||||||
|
|
||||||
Listening to player input
|
Listening to player input
|
||||||
=========================
|
=========================
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
.. meta::
|
.. meta::
|
||||||
:keywords: Signal
|
:keywords: Signal
|
||||||
|
|
||||||
.. _doc_signals:
|
|
||||||
|
|
||||||
Using signals
|
Using signals
|
||||||
=============
|
=============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_2d_lights_and_shadows:
|
|
||||||
|
|
||||||
2D lights and shadows
|
2D lights and shadows
|
||||||
=====================
|
=====================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_2d_meshes:
|
|
||||||
|
|
||||||
2D meshes
|
2D meshes
|
||||||
=========
|
=========
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_2d_movement:
|
|
||||||
|
|
||||||
2D movement overview
|
2D movement overview
|
||||||
====================
|
====================
|
||||||
@ -13,7 +13,7 @@ the movement in most 2D games is based on a small number of designs.
|
|||||||
We'll use `KinematicBody2D` for these examples,
|
We'll use `KinematicBody2D` for these examples,
|
||||||
but the principles will apply to other node types (Area2D, RigidBody2D) as well.
|
but the principles will apply to other node types (Area2D, RigidBody2D) as well.
|
||||||
|
|
||||||
.. _doc_2d_movement_setup:
|
|
||||||
|
|
||||||
Setup
|
Setup
|
||||||
-----
|
-----
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_2d_sprite_animation:
|
|
||||||
|
|
||||||
2D Sprite animation
|
2D Sprite animation
|
||||||
===================
|
===================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_viewport_and_canvas_transforms:
|
|
||||||
|
|
||||||
Viewport and canvas transforms
|
Viewport and canvas transforms
|
||||||
==============================
|
==============================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_canvas_layers:
|
|
||||||
|
|
||||||
Canvas layers
|
Canvas layers
|
||||||
=============
|
=============
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_custom_drawing_in_2d:
|
|
||||||
|
|
||||||
Custom drawing in 2D
|
Custom drawing in 2D
|
||||||
====================
|
====================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_particle_systems_2d:
|
|
||||||
|
|
||||||
Particle systems (2D)
|
Particle systems (2D)
|
||||||
=====================
|
=====================
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
.. _doc_using_tilemaps:
|
|
||||||
|
|
||||||
Using TileMaps
|
Using TileMaps
|
||||||
==============
|
==============
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user