More cleanups.

This commit is contained in:
Relintai 2023-01-12 20:49:14 +01:00
parent 73841919b6
commit 1ae7bcaf0b
291 changed files with 351 additions and 351 deletions

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.. _doc_complying_with_licenses:
Complying with licenses Complying with licenses
======================= =======================

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.. _doc_docs_changelog:
Documentation changelog Documentation changelog
======================= =======================

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.. meta:: .. meta::
:keywords: FAQ :keywords: FAQ
.. _doc_faq:
Frequently asked questions Frequently asked questions
========================== ==========================
@ -89,7 +89,7 @@ NativeScript / PluginScript facilities. (See the question about plugins below.)
Work is currently underway, for example, on unofficial bindings for Godot Work is currently underway, for example, on unofficial bindings for Godot
to `Python ( https://github.com/touilleMan/godot-python )`_ and `Nim ( https://github.com/pragmagic/godot-nim )`_. to `Python ( https://github.com/touilleMan/godot-python )`_ and `Nim ( https://github.com/pragmagic/godot-nim )`_.
.. _doc_faq_what_is_gdscript:
What is GDScript and why should I use it? What is GDScript and why should I use it?
----------------------------------------- -----------------------------------------
@ -424,7 +424,7 @@ developer experiences as a whole.
Bonus points for bringing screenshots, concrete numbers, test cases, or example Bonus points for bringing screenshots, concrete numbers, test cases, or example
projects (if applicable). projects (if applicable).
.. _doc_faq_non_game_applications:
Is it possible to use Godot to create non-game applications? Is it possible to use Godot to create non-game applications?
------------------------------------------------------------ ------------------------------------------------------------
@ -443,7 +443,7 @@ Check out `Material Maker ( https://github.com/RodZill4/material-maker )` and
`Pixelorama ( https://github.com/Orama-Interactive/Pixelorama )` for examples of `Pixelorama ( https://github.com/Orama-Interactive/Pixelorama )` for examples of
open source applications made with Godot. open source applications made with Godot.
.. _doc_faq_use_godot_as_library:
Is it possible to use Godot as a library? Is it possible to use Godot as a library?
----------------------------------------- -----------------------------------------
@ -478,7 +478,7 @@ This custom UI toolkit `can't be used as a library ( doc_faq_use_godot_as_librar
but you can still but you can still
`use Godot to create non-game applications by using the editor ( doc_faq_non_game_applications )`. `use Godot to create non-game applications by using the editor ( doc_faq_non_game_applications )`.
.. _doc_faq_why_not_stl:
Why does Godot not use STL (Standard Template Library)? Why does Godot not use STL (Standard Template Library)?
------------------------------------------------------- -------------------------------------------------------

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.. _doc_about_intro:
Introduction Introduction
============ ============

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.. _doc_list_of_features:
List of features List of features
================ ================

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.. _doc_release_policy:
Godot release policy Godot release policy
==================== ====================
@ -130,7 +130,7 @@ on GitHub.
Pre-release Godot versions aren't intended to be used in production and are Pre-release Godot versions aren't intended to be used in production and are
provided for testing purposes only. provided for testing purposes only.
.. _doc_release_policy_when_is_next_release_out:
When is the next release out? When is the next release out?
----------------------------- -----------------------------

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.. _doc_troubleshooting:
Troubleshooting Troubleshooting
=============== ===============

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.. _doc_best_practices_for_engine_contributors:
Best practices for engine contributors Best practices for engine contributors
====================================== ======================================

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.. _doc_bisecting_regressions:
Bisecting regressions Bisecting regressions
===================== =====================

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.. _doc_bug_triage_guidelines:
Bug triage guidelines Bug triage guidelines
===================== =====================

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.. _doc_building_the_manual:
Building the manual with Sphinx Building the manual with Sphinx
=============================== ===============================

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.. _doc_class_reference_writing_guidelines:
Class reference writing guidelines Class reference writing guidelines
================================== ==================================
@ -84,7 +84,7 @@ Write in a clear and simple language. Always follow the `writing guidelines
**Do not leave empty lines** in the descriptions: each line in the XML file will **Do not leave empty lines** in the descriptions: each line in the XML file will
result in a new paragraph, even if it is empty. result in a new paragraph, even if it is empty.
.. _doc_class_reference_writing_guidelines_editing_xml:
How to edit class XML How to edit class XML
--------------------- ---------------------
@ -114,7 +114,7 @@ We recommend using a code editor that supports XML files like Vim, Atom, Visual
Notepad++, or another to comfortably edit the file. You can also use their Notepad++, or another to comfortably edit the file. You can also use their
search feature to find classes and properties quickly. search feature to find classes and properties quickly.
.. _doc_class_reference_writing_guidelines_bbcode:
Improve formatting with BBCode style tags Improve formatting with BBCode style tags
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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.. _doc_code_style_guidelines:
Code style guidelines Code style guidelines
===================== =====================
@ -126,7 +126,7 @@ Here is a non-exhaustive list of beautifier plugins for some IDEs:
(Pull requests welcome to extend this list with tested plugins.) (Pull requests welcome to extend this list with tested plugins.)
.. _doc_code_style_guidelines_header_includes:
Header includes Header includes
~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~

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.. _doc_content_guidelines:
Content guidelines Content guidelines
================== ==================

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.. _doc_contributing_to_the_documentation:
Contributing to the documentation Contributing to the documentation
================================= =================================
@ -123,7 +123,7 @@ Always begin pages with their title and a Sphinx reference name:
:: ::
.. _doc_insert_your_title_here:
Insert your title here Insert your title here
====================== ======================

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.. _doc_cpp_usage_guidelines:
C++ usage guidelines C++ usage guidelines
==================== ====================

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.. _doc_docs_writing_guidelines:
Docs writing guidelines Docs writing guidelines
======================= =======================

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.. _doc_documentation_guidelines:
Documentation guidelines Documentation guidelines
======================== ========================
@ -93,7 +93,7 @@ Always begin pages with their title and a Sphinx reference name:
:: ::
.. _doc_insert_your_title_here:
Insert your title here Insert your title here
====================== ======================

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.. _doc_editor_and_docs_localization:
Editor and docs localization Editor and docs localization
============================ ============================

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@ -23,7 +23,7 @@ answers below.
ways_to_contribute ways_to_contribute
.. _doc_community_contributing_to_the_engine:
Contributing to the engine Contributing to the engine
-------------------------- --------------------------
@ -43,7 +43,7 @@ about the code style, the contribution workflow, and more.
code_style_guidelines code_style_guidelines
cpp_usage_guidelines cpp_usage_guidelines
.. _doc_community_writing_documentation:
Writing documentation Writing documentation
--------------------- ---------------------
@ -93,7 +93,7 @@ writing the online manual.
updating_the_class_reference updating_the_class_reference
class_reference_writing_guidelines class_reference_writing_guidelines
.. _doc_community_translating_the_documentation:
Translating the documentation Translating the documentation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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.. _doc_pr_workflow:
Pull request workflow Pull request workflow
===================== =====================
@ -421,7 +421,7 @@ fixes. The above example would then become:
.. _mastering-the-pr-workflow-the-rebase: .. _mastering-the-pr-workflow-the-rebase:
.. _doc_pr_workflow_rebase:
The interactive rebase The interactive rebase
---------------------- ----------------------

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.. _doc_testing_pull_requests:
Testing pull requests Testing pull requests
===================== =====================
@ -82,7 +82,7 @@ to generate a universal download link.
If you frequently test pull request builds, it may be better to disable If you frequently test pull request builds, it may be better to disable
Windows SmartScreen or `disable macOS Gatekeeper ( https://disable-gatekeeper.github.io/ )` permanently. Windows SmartScreen or `disable macOS Gatekeeper ( https://disable-gatekeeper.github.io/ )` permanently.
.. _doc_testing_pull_requests_compile:
Compiling a pull request branch from source Compiling a pull request branch from source
------------------------------------------- -------------------------------------------

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.. _doc_updating_the_class_reference:
Contributing to the class reference Contributing to the class reference
=================================== ===================================

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.. _doc_ways_to_contribute:
Ways to contribute Ways to contribute
================== ==================

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.. _doc_community_tutorials:
Tutorials and resources Tutorials and resources
======================= =======================

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.. _doc_compiling_for_android:
Compiling for Android Compiling for Android
===================== =====================
@ -45,7 +45,7 @@ For compiling under Windows, Linux or macOS, the following is required:
For a general overview of SCons usage for Godot, see For a general overview of SCons usage for Godot, see
`doc_introduction_to_the_buildsystem`. `doc_introduction_to_the_buildsystem`.
.. _doc_android_setting_up_the_buildsystem:
Setting up the buildsystem Setting up the buildsystem
-------------------------- --------------------------

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.. _doc_compiling_for_ios:
Compiling for iOS Compiling for iOS
================= =================

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.. _doc_compiling_for_osx:
Compiling for macOS Compiling for macOS
=================== ===================

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.. _doc_compiling_for_uwp:
Compiling for Universal Windows Platform Compiling for Universal Windows Platform
======================================== ========================================

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.. _doc_compiling_for_web:
Compiling for the Web Compiling for the Web
===================== =====================

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.. _doc_compiling_for_windows:
Compiling for Windows Compiling for Windows
===================== =====================
@ -71,7 +71,7 @@ If SCons cannot detect your Visual Studio installation, it might be that your
SCons version is too old. Update it to the latest version with SCons version is too old. Update it to the latest version with
`python -m pip install --upgrade scons`. `python -m pip install --upgrade scons`.
.. _doc_compiling_for_windows_install_vs:
Installing Visual Studio caveats Installing Visual Studio caveats
-------------------------------- --------------------------------

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.. _doc_compiling_for_x11:
Compiling for X11 (Linux, \*BSD) Compiling for X11 (Linux, \*BSD)
================================ ================================

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.. _doc_compiling_with_mono:
Compiling with Mono Compiling with Mono
=================== ===================

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.. _doc_compiling_with_script_encryption_key:
Compiling with script encryption key Compiling with script encryption key
==================================== ====================================

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.. _doc_cross-compiling_for_ios_on_linux:
Cross-compiling for iOS on Linux Cross-compiling for iOS on Linux
================================ ================================

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.. _doc_getting_source:
Getting the source Getting the source
================== ==================

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.. _doc_introduction_to_the_buildsystem:
Introduction to the buildsystem Introduction to the buildsystem
=============================== ===============================
@ -123,7 +123,7 @@ you can build them yourself).
Aside from that, there are a few standard options that can be set in all Aside from that, there are a few standard options that can be set in all
build targets, and which will be explained below. build targets, and which will be explained below.
.. _doc_introduction_to_the_buildsystem_tools:
Tools Tools
----- -----
@ -137,7 +137,7 @@ manager.
scons platform=<platform> tools=yes/no scons platform=<platform> tools=yes/no
.. _doc_introduction_to_the_buildsystem_target:
Target Target
------ ------
@ -181,7 +181,7 @@ This flag appends `.32` or `.64` suffixes to resulting binaries when
relevant. If `bits=default` is used, the suffix will match the detected relevant. If `bits=default` is used, the suffix will match the detected
architecture. architecture.
.. _doc_buildsystem_custom_modules:
Custom modules Custom modules
-------------- --------------
@ -233,7 +233,7 @@ features to include/disable.
Check the output of `scons --help` for details about each option for Check the output of `scons --help` for details about each option for
the version you are willing to compile. the version you are willing to compile.
.. _doc_overriding_build_options:
Overriding the build options Overriding the build options
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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.. _doc_optimizing_for_size:
Optimizing a build for size Optimizing a build for size
=========================== ===========================

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.. _doc_binding_to_external_libraries:
Binding to external libraries Binding to external libraries
============================= =============================

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.. _doc_common_engine_methods_and_macros:
Common engine methods and macros Common engine methods and macros
================================ ================================

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.. _doc_configuring_an_ide_android_studio:
Android Studio Android Studio
============== ==============

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.. _doc_configuring_an_ide_clion:
CLion CLion
===== =====

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.. _doc_configuring_an_ide_code_blocks:
Code::Blocks Code::Blocks
============ ============

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.. _doc_configuring_an_ide_kdevelop:
KDevelop KDevelop
======== ========

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.. _doc_configuring_an_ide_qtcreator:
Qt Creator Qt Creator
========== ==========

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.. _doc_configuring_an_ide_vs:
Visual Studio Visual Studio
============= =============

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.. _doc_configuring_an_ide_vscode:
Visual Studio Code Visual Studio Code
================== ==================

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.. _doc_configuring_an_ide_xcode:
Xcode Xcode
===== =====

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.. _doc_core_types:
Core types Core types
========== ==========

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.. _doc_custom_audiostreams:
Custom AudioStreams Custom AudioStreams
=================== ===================

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.. _doc_custom_godot_servers:
Custom Godot servers Custom Godot servers
==================== ====================

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.. _doc_custom_modules_in_c++:
Custom modules in C++ Custom modules in C++
===================== =====================
@ -516,7 +516,7 @@ you might encounter an error similar to the following:
At: editor/doc/doc_data.cpp:956 At: editor/doc/doc_data.cpp:956
.. _doc_custom_module_icons:
Adding custom editor icons Adding custom editor icons
-------------------------- --------------------------

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.. _doc_custom_resource_format_loaders:
Custom resource format loaders Custom resource format loaders
============================== ==============================

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.. _doc_introduction_to_godot_development:
Introduction to Godot development Introduction to Godot development
================================= =================================

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.. _doc_object_class:
Object class Object class
============ ============
@ -174,7 +174,7 @@ set/get functions exist. Example:
This creates the property using the setter and the getter. This creates the property using the setter and the getter.
.. _doc_binding_properties_using_set_get_property_list:
Binding properties using `_set`/`_get`/`_get_property_list` Binding properties using `_set`/`_get`/`_get_property_list`
----------------------------------------------------------------- -----------------------------------------------------------------

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.. _doc_using_cpp_profilers:
Using C++ profilers Using C++ profilers
=================== ===================

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.. _doc_variant_class:
Variant class Variant class
============= =============

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.. _doc_editor_icons:
Editor icons Editor icons
============ ============

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.. _doc_editor_style_guide:
Editor style guide Editor style guide
================== ==================

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.. _doc_introduction_to_editor_development:
Introduction to editor development Introduction to editor development
================================== ==================================

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.. _doc_tscn_file_format:
TSCN file format TSCN file format
================ ================

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.. _doc_your_first_2d_game_project_setup:
Setting up the project Setting up the project
====================== ======================

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.. _doc_your_first_2d_game_player_scene:
Creating the player scene Creating the player scene
========================= =========================

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.. _doc_your_first_2d_game_coding_the_player:
Coding the player Coding the player
================= =================

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.. _doc_your_first_2d_game_creating_the_enemy:
Creating the enemy Creating the enemy
================== ==================

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.. _doc_your_first_2d_game_the_main_game_scene:
The main game scene The main game scene
=================== ===================

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.. _doc_your_first_2d_game_heads_up_display:
Heads up display Heads up display
================ ================

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.. _doc_your_first_2d_game_finishing_up:
Finishing up Finishing up
============ ============

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.. _doc_your_first_2d_game:
Your first 2D game Your first 2D game
================== ==================

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.. _doc_first_3d_game_game_area:
Setting up the game area Setting up the game area
======================== ========================

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.. _doc_first_3d_game_player_scene_and_input:
Player scene and input actions Player scene and input actions
============================== ==============================

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.. _doc_first_3d_game_player_movement:
Moving the player with code Moving the player with code
=========================== ===========================

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.. _doc_first_3d_game_designing_the_mob_scene:
Designing the mob scene Designing the mob scene
======================= =======================

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.. _doc_first_3d_game_spawning_monsters:
Spawning monsters Spawning monsters
================= =================

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.. _doc_first_3d_game_jumping_and_squashing_monsters:
Jumping and squashing monsters Jumping and squashing monsters
============================== ==============================

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.. _doc_first_3d_game_killing_the_player:
Killing the player Killing the player
================== ==================

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.. _doc_first_3d_game_score_and_replay:
Score and replay Score and replay
================ ================

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.. _doc_first_3d_game_character_animation:
Character animation Character animation
=================== ===================

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.. _doc_first_3d_game_going_further:
Going further Going further
============= =============

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.. _doc_your_first_3d_game:
Your first 3D game Your first 3D game
================== ==================

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@ -4,7 +4,7 @@
to the animation section. General pages, for instance, about the project to the animation section. General pages, for instance, about the project
manager, should go in the editor manual. manager, should go in the editor manual.
.. _doc_intro_to_the_editor_interface:
First look at Godot's editor First look at Godot's editor
============================ ============================

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.. _doc_godot_design_philosophy:
Godot's design philosophy Godot's design philosophy
========================= =========================

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.. _doc_introduction_to_godot:
Introduction to Godot Introduction to Godot
===================== =====================

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@ -2,7 +2,7 @@
load. Readers will then be reminded of the concepts further in the getting load. Readers will then be reminded of the concepts further in the getting
started series, reinforcing their learning. started series, reinforcing their learning.
.. _doc_key_concepts_overview:
Overview of Godot's key concepts Overview of Godot's key concepts
================================ ================================

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@ -2,7 +2,7 @@
know where to find information, how to get help, and how to maximize chances know where to find information, how to get help, and how to maximize chances
of getting answers. of getting answers.
.. _doc_learning_new_features:
Learning new features Learning new features
===================== =====================

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.. _doc_instancing:
Creating instances Creating instances
================== ==================

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.. The goal of this page is to explain more than doc_key_concepts_overview about nodes and scenes, get the user to create their first concrete scene. .. The goal of this page is to explain more than doc_key_concepts_overview about nodes and scenes, get the user to create their first concrete scene.
.. _doc_nodes_and_scenes:
Nodes and Scenes Nodes and Scenes
================ ================

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@ -13,7 +13,7 @@
- _init() and _process(). - _init() and _process().
- Moving an object on screen. - Moving an object on screen.
.. _doc_scripting_first_script:
Creating your first script Creating your first script
========================== ==========================

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@ -1,7 +1,7 @@
.. Intention: only introduce what a script does in general and options for .. Intention: only introduce what a script does in general and options for
scripting languages. scripting languages.
.. _doc_scripting:
Scripting languages Scripting languages
=================== ===================

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@ -2,7 +2,7 @@
Inputs section of the docs should provide more guides comparing the various Inputs section of the docs should provide more guides comparing the various
tools you have to manage the complexity of user input. tools you have to manage the complexity of user input.
.. _doc_scripting_player_input:
Listening to player input Listening to player input
========================= =========================

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@ -6,7 +6,7 @@
.. meta:: .. meta::
:keywords: Signal :keywords: Signal
.. _doc_signals:
Using signals Using signals
============= =============

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.. _doc_2d_lights_and_shadows:
2D lights and shadows 2D lights and shadows
===================== =====================

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@ -1,4 +1,4 @@
.. _doc_2d_meshes:
2D meshes 2D meshes
========= =========

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@ -1,4 +1,4 @@
.. _doc_2d_movement:
2D movement overview 2D movement overview
==================== ====================
@ -13,7 +13,7 @@ the movement in most 2D games is based on a small number of designs.
We'll use `KinematicBody2D` for these examples, We'll use `KinematicBody2D` for these examples,
but the principles will apply to other node types (Area2D, RigidBody2D) as well. but the principles will apply to other node types (Area2D, RigidBody2D) as well.
.. _doc_2d_movement_setup:
Setup Setup
----- -----

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.. _doc_2d_sprite_animation:
2D Sprite animation 2D Sprite animation
=================== ===================

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.. _doc_viewport_and_canvas_transforms:
Viewport and canvas transforms Viewport and canvas transforms
============================== ==============================

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.. _doc_canvas_layers:
Canvas layers Canvas layers
============= =============

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.. _doc_custom_drawing_in_2d:
Custom drawing in 2D Custom drawing in 2D
==================== ====================

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.. _doc_particle_systems_2d:
Particle systems (2D) Particle systems (2D)
===================== =====================

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.. _doc_using_tilemaps:
Using TileMaps Using TileMaps
============== ==============

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