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Remove .github folder.
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.github/ISSUE_TEMPLATE/bug_report.md
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---
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name: Bug report
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about: Report incorrect or outdated documentation
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title: ''
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labels: bug
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assignees: ''
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---
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**Your Godot version:**
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**Issue description:**
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**URL to the documentation page:**
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.github/ISSUE_TEMPLATE/config.yml
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blank_issues_enabled: false
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contact_links:
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- name: Godot community channels
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url: https://godotengine.org/community
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about: Please ask for technical support on one of the other community channels, not here.
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.github/ISSUE_TEMPLATE/enhancement_request.md
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---
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name: Enhancement request
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about: Suggest new documentation or improving existing documentation
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title: ''
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labels: enhancement
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assignees: ''
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---
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**Your Godot version:**
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**Issue description:**
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**URL to the documentation page (if already existing):**
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.github/PULL_REQUEST_TEMPLATE.md
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<!--
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**Note:** Pull Requests should be made against the `master` by default.
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Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.
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All pull requests for Godot 3 should usually go into `master`.
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-->
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.github/workflows/ci.yml
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.github/workflows/ci.yml
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name: Continuous integration
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on:
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push:
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pull_request:
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jobs:
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build:
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Install dependencies
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run: |
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# Install tools used by `_tools/format.sh`.
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sudo apt-get -qq update
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sudo apt-get -qq install dos2unix recode
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sudo pip3 install -r requirements.txt
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sudo pip3 install codespell
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- name: Linter checks
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run: |
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bash _tools/format.sh
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codespell -I _tools/codespell-ignore.txt -x _tools/codespell-ignore-lines.txt {about,community,development,getting_started,tutorials}/**/*.rst
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# Use dummy builder to improve performance as we don't need the generated HTML in this workflow.
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- name: Sphinx build
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run: |
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sphinx-build --color -b dummy -d _build/doctrees -W . _build/html
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