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# Skeleton Editor
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This is a c++ engine module for the Pandemonium engine that contains a modularized version of TokageItLab's pr's 3.2 version from the pandemonium engine repository, until it gets merged.
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The original pr is here: https://github.com/Relintai/pandemonium_engine/pull/45699
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Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/pandemonium/tree/pose-edit-mode
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I'm developing this for pandemonium 3.x, it will probably work on earlier versions though. 4.0 is not supported.
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# Building
1. Get the source code for the engine.
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```git clone -b 3.x https://github.com/Relintai/pandemonium_engine.git pandemonium```
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2. Go into Pandemonium's modules directory.
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```
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cd ./pandemonium/modules/
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```
3. Clone this repository
```
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
```
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4. Build Pandemonium. [Tutorial ](https://docs.pandemoniumengine.org/en/latest/development/compiling/index.html )