pandemonium_engine_docs/03_usage/11_navigation/navigation_using_navigationpathqueryobjects.md

63 lines
2.9 KiB
Markdown
Raw Normal View History

.. _doc_navigation_using_navigationpathqueryobjects:
Using NavigationPathQueryObjects
================================
``NavigationPathQueryObjects`` can be used together with ``NavigationServer.query_path()``
to obtain a heavily **customized** navigation path including optional **meta data** about the path.
This requires more setup compared to obtaining a normal NavigationPath but lets you tailor
the pathfinding and provided path data to the different needs of a project.
NavigationPathQueryObjects consist of a pair of objects, a ``NavigationPathQueryParameters`` object holding the customization options
for the query and a ``NavigationPathQueryResult`` that receives (regular) updates with the resulting path and meta data from the query.
2D and 3D versions of ``NavigationPathQueryParameters`` are available as
:ref:`NavigationPathQueryParameters2D<class_NavigationPathQueryParameters2D>` and
:ref:`NavigationPathQueryParameters3D<class_NavigationPathQueryParameters3D>` respectively.
2D and 3D versions of ``NavigationPathQueryResult`` are available as
:ref:`NavigationPathQuerResult2D<class_NavigationPathQueryResult2D>` and
:ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` respectively.
Both parameters and result are used as a pair with the ``NavigationServer.query_path()`` function.
For the available customization options and their use see the class doc of the parameters.
While not a strict requirement, both objects are intended to be created once in advance, stored in a
persistent variable for the agent and reused for every followup path query with updated parameters.
This reuse avoids performance implications from frequent object creation if a project
has a large quantity of simultaneous agents that regularly update their paths.
.. tabs::
.. code-tab:: gdscript GDScript
# prepare query objects
var query_parameters = NavigationPathQueryParameters2D.new()
var query_result = NavigationPathQueryResult2D.new()
# update parameters object
query_parameters.map = get_world_2d().get_navigation_map()
query_parameters.start_position = agent2d_current_global_position
query_parameters.target_position = agent2d_target_global_position
# update result object
NavigationServer2D.query_path(query_parameters, query_result)
var path: PackedVector2Array = query_result.get_path()
.. tabs::
.. code-tab:: gdscript GDScript
# prepare query objects
var query_parameters = NavigationPathQueryParameters3D.new()
var query_result = NavigationPathQueryResult3D.new()
# update parameters object
query_parameters.map = get_world_3d().get_navigation_map()
query_parameters.start_position = agent3d_current_global_position
query_parameters.target_position = agent3d_target_global_position
# update result object
NavigationServer3D.query_path(query_parameters, query_result)
var path: PackedVector3Array = query_result.get_path()