pandemonium_engine_docs/04_modules/04_mesh_data_resource.md

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2023-01-12 22:38:57 +01:00
# Mesh data resource Module
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A c++ Pandemonium engine module, that adds a resource, which contains raw mesh data for merging and collider information.
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The module also comes with importers (gltf, and collada for now), you can import 3d models as MeshDataResources with these.
## Optional Dependencies
`https://github.com/Relintai/props`: If present, you also get a prop importer for MeshDataInstances.
`https://github.com/Relintai/mesh_utils`: If present, you get mesh simplification/optimization options at import.
## MeshDataResource
The resource that holds mesh and collider data.
## MeshDataResourceCollection
Holds a list of MeshDataResources.
## MeshDataInstance
You can easily put MeshDataResources into the scene with these. They are equivalent to MeshInstances, except they work
with MeshDataResources.
## Importers
In order to import a 3d model as a MeshDataResource, select the model, go to the import tab, and switch the import type to `<type> MDR`. Like:
![Import Tab](screenshots/import.png)
If you set the import type to single, the importers will convert the first model that they encounter into a MeshDataResource, then save that,
if you set it to multiple, you get a MeshDataResourceCollection as the main resource, and also all encountered models as files separately.
Since MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it:
![Colliders](screenshots/import_2.png)