pandemonium_engine_docs/usage/scripting/index.md

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Scripting
=========
This section covers programming languages and core features to code your games
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in Pandemonium.
Here, you will find information that is not already covered in more specific
sections. For instance, to learn about inputs, we recommend you to read
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`Inputs <toc-learn-features-inputs )`.
Programming languages
---------------------
The sections below each focus on a given programming language or, in GDNative's
case, an interface that works with multiple languages.
.. toctree::
:maxdepth: 1
:name: toc-learn-scripting
gdscript/index
Core features
-------------
Some features are specific to the engine and are available in all supported
languages. Whether you code in GDScript, C#, or another language, the pages
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below will help you make the most of Pandemonium.
.. To split and organize better, into some related toctrees?
.. toctree::
:maxdepth: 1
:name: toc-scripting-core-features
debug/index
idle_and_physics_processing
groups
nodes_and_scene_instances
overridable_functions
cross_language_scripting
creating_script_templates
evaluating_expressions
change_scenes_manually
instancing_with_signals
pausing_games
filesystem
resources
singletons_autoload
scene_tree
scene_unique_nodes