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84 lines
3.5 KiB
ReStructuredText
84 lines
3.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ReferenceRect.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ReferenceRect:
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ReferenceRect
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=============
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**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Reference frame for GUI.
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Description
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-----------
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A rectangle box that displays only a :ref:`border_color<class_ReferenceRect_property_border_color>` border color around its rectangle. ``ReferenceRect`` has no fill :ref:`Color<class_Color>`. If you need to display a rectangle filled with a solid color, consider using :ref:`ColorRect<class_ColorRect>` instead.
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Properties
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----------
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+---------------------------+----------------------------------------------------------------+-------------------------+
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| :ref:`Color<class_Color>` | :ref:`border_color<class_ReferenceRect_property_border_color>` | ``Color( 1, 0, 0, 1 )`` |
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+---------------------------+----------------------------------------------------------------+-------------------------+
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| :ref:`float<class_float>` | :ref:`border_width<class_ReferenceRect_property_border_width>` | ``1.0`` |
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+---------------------------+----------------------------------------------------------------+-------------------------+
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| :ref:`bool<class_bool>` | :ref:`editor_only<class_ReferenceRect_property_editor_only>` | ``true`` |
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+---------------------------+----------------------------------------------------------------+-------------------------+
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Property Descriptions
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---------------------
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.. _class_ReferenceRect_property_border_color:
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- :ref:`Color<class_Color>` **border_color**
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+-----------+-------------------------+
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| *Default* | ``Color( 1, 0, 0, 1 )`` |
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+-----------+-------------------------+
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| *Setter* | set_border_color(value) |
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+-----------+-------------------------+
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| *Getter* | get_border_color() |
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+-----------+-------------------------+
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Sets the border :ref:`Color<class_Color>` of the ``ReferenceRect``.
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----
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.. _class_ReferenceRect_property_border_width:
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- :ref:`float<class_float>` **border_width**
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+-----------+-------------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------------+
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| *Setter* | set_border_width(value) |
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+-----------+-------------------------+
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| *Getter* | get_border_width() |
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+-----------+-------------------------+
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Sets the border width of the ``ReferenceRect``. The border grows both inwards and outwards with respect to the rectangle box.
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----
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.. _class_ReferenceRect_property_editor_only:
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- :ref:`bool<class_bool>` **editor_only**
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+-----------+------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------+
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| *Setter* | set_editor_only(value) |
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+-----------+------------------------+
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| *Getter* | get_editor_only() |
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+-----------+------------------------+
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If set to ``true``, the ``ReferenceRect`` will only be visible while in editor. Otherwise, ``ReferenceRect`` will be visible in game.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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