pandemonium_engine_docs/classes/class_gltfanimation.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GLTFAnimation.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GLTFAnimation:
GLTFAnimation
=============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+-------------------------+------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`loop<class_GLTFAnimation_property_loop>` | ``false`` |
+-------------------------+------------------------------------------------+-----------+
Property Descriptions
---------------------
.. _class_GLTFAnimation_property_loop:
- :ref:`bool<class_bool>` **loop**
+-----------+-----------------+
| *Default* | ``false`` |
+-----------+-----------------+
| *Setter* | set_loop(value) |
+-----------+-----------------+
| *Getter* | get_loop() |
+-----------+-----------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`