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84 lines
3.0 KiB
ReStructuredText
84 lines
3.0 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamMP3.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamMP3:
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AudioStreamMP3
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==============
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**Inherits:** :ref:`AudioStream<class_AudioStream>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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MP3 audio stream driver.
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Description
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-----------
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MP3 audio stream driver.
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Properties
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----------
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data<class_AudioStreamMP3_property_data>` | ``PoolByteArray( )`` |
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`loop<class_AudioStreamMP3_property_loop>` | ``false`` |
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`loop_offset<class_AudioStreamMP3_property_loop_offset>` | ``0.0`` |
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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Property Descriptions
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---------------------
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.. _class_AudioStreamMP3_property_data:
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- :ref:`PoolByteArray<class_PoolByteArray>` **data**
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+-----------+-----------------------+
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| *Default* | ``PoolByteArray( )`` |
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+-----------+-----------------------+
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| *Setter* | set_data(value) |
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+-----------+-----------------------+
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| *Getter* | get_data() |
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+-----------+-----------------------+
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Contains the audio data in bytes.
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----
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.. _class_AudioStreamMP3_property_loop:
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- :ref:`bool<class_bool>` **loop**
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+-----------+-----------------+
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| *Default* | ``false`` |
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+-----------+-----------------+
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| *Setter* | set_loop(value) |
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+-----------+-----------------+
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| *Getter* | has_loop() |
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+-----------+-----------------+
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If ``true``, the stream will automatically loop when it reaches the end.
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----
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.. _class_AudioStreamMP3_property_loop_offset:
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- :ref:`float<class_float>` **loop_offset**
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+-----------+------------------------+
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| *Default* | ``0.0`` |
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+-----------+------------------------+
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| *Setter* | set_loop_offset(value) |
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+-----------+------------------------+
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| *Getter* | get_loop_offset() |
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+-----------+------------------------+
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Time in seconds at which the stream starts after being looped.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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