pandemonium_engine_docs/usage/assets_pipeline/escn_exporter/mesh.md

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Mesh
====
Modifiers
---------
There is an exporting option :code:`Apply Modifiers` to
control whether mesh modifiers are applied to the exported mesh.
Shape Key
---------
Exporting mesh shape key is supported, however exporting each shape key
is almost like exporting the mesh again, so don't be surprised
it takes a relatively long time.
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Warning:
A lot of modifiers are not compatible with shape keys
(e.g. subsurface modifier), so if you found you have
incorrect shape keys exported, try to disable :code:`Apply Modifiers`
and do the exporting again. Besides, it is worthwhile to report the
incompatible modifier to the `issue list
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( https://github.com/godotengine/godot-blender-exporter/issues )`,
which helps to develop the exporter to have a more precise check of modifiers.