pandemonium_engine_docs/classes/class_world.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the World.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_World:
World
=====
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Class that has everything pertaining to a world.
Description
-----------
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
Tutorials
---------
- :doc:`../tutorials/physics/ray-casting`
Properties
----------
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>` | :ref:`direct_space_state<class_World_property_direct_space_state>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_World_property_environment>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`fallback_environment<class_World_property_fallback_environment>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`scenario<class_World_property_scenario>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`space<class_World_property_space>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_World_property_direct_space_state:
- :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>` **direct_space_state**
+----------+--------------------------+
| *Getter* | get_direct_space_state() |
+----------+--------------------------+
Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
----
.. _class_World_property_environment:
- :ref:`Environment<class_Environment>` **environment**
+----------+------------------------+
| *Setter* | set_environment(value) |
+----------+------------------------+
| *Getter* | get_environment() |
+----------+------------------------+
The World's :ref:`Environment<class_Environment>`.
----
.. _class_World_property_fallback_environment:
- :ref:`Environment<class_Environment>` **fallback_environment**
+----------+---------------------------------+
| *Setter* | set_fallback_environment(value) |
+----------+---------------------------------+
| *Getter* | get_fallback_environment() |
+----------+---------------------------------+
The World's fallback_environment will be used if the World's :ref:`Environment<class_Environment>` fails or is missing.
----
.. _class_World_property_scenario:
- :ref:`RID<class_RID>` **scenario**
+----------+----------------+
| *Getter* | get_scenario() |
+----------+----------------+
The World's visual scenario.
----
.. _class_World_property_space:
- :ref:`RID<class_RID>` **space**
+----------+-------------+
| *Getter* | get_space() |
+----------+-------------+
The World's physics space.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`