mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-21 15:07:22 +01:00
24 lines
1.1 KiB
ReStructuredText
24 lines
1.1 KiB
ReStructuredText
|
:github_url: hide
|
||
|
|
||
|
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
|
||
|
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVec3Uniform.xml source instead.
|
||
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||
|
|
||
|
.. _class_VisualShaderNodeVec3Uniform:
|
||
|
|
||
|
VisualShaderNodeVec3Uniform
|
||
|
===========================
|
||
|
|
||
|
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||
|
|
||
|
A :ref:`Vector3<class_Vector3>` uniform to be used within the visual shader graph.
|
||
|
|
||
|
Description
|
||
|
-----------
|
||
|
|
||
|
Translated to ``uniform vec3`` in the shader language.
|
||
|
|
||
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|