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24 lines
1.2 KiB
ReStructuredText
24 lines
1.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformCompose.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTransformCompose:
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VisualShaderNodeTransformCompose
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================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Composes a :ref:`Transform<class_Transform>` from four :ref:`Vector3<class_Vector3>`\ s within the visual shader graph.
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Description
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-----------
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Creates a 4x4 transform matrix using four vectors of type ``vec3``. Each vector is one row in the matrix and the last column is a ``vec4(0, 0, 0, 1)``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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