pandemonium_engine_docs/classes/class_visualscriptpreload.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptPreload.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptPreload:
VisualScriptPreload
===================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Creates a new :ref:`Resource<class_Resource>` or loads one from the filesystem.
Description
-----------
Creates a new :ref:`Resource<class_Resource>` or loads one from the filesystem.
**Input Ports:**
none
**Output Ports:**
- Data (object): ``res``
Properties
----------
+---------------------------------+--------------------------------------------------------------+
| :ref:`Resource<class_Resource>` | :ref:`resource<class_VisualScriptPreload_property_resource>` |
+---------------------------------+--------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_VisualScriptPreload_property_resource:
- :ref:`Resource<class_Resource>` **resource**
+----------+--------------------+
| *Setter* | set_preload(value) |
+----------+--------------------+
| *Getter* | get_preload() |
+----------+--------------------+
The :ref:`Resource<class_Resource>` to load.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`