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253 lines
11 KiB
ReStructuredText
253 lines
11 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptFunctionCall.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptFunctionCall:
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VisualScriptFunctionCall
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========================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A Visual Script node for calling a function.
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Description
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-----------
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``VisualScriptFunctionCall`` is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
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Properties
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----------
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptFunctionCall_property_base_script>` | |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptFunctionCall_property_base_type>` | ``"Object"`` |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`basic_type<class_VisualScriptFunctionCall_property_basic_type>` | |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`CallMode<enum_VisualScriptFunctionCall_CallMode>` | :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` | ``0`` |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`function<class_VisualScriptFunctionCall_property_function>` | ``""`` |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptFunctionCall_property_node_path>` | |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`RPCCallMode<enum_VisualScriptFunctionCall_RPCCallMode>` | :ref:`rpc_call_mode<class_VisualScriptFunctionCall_property_rpc_call_mode>` | ``0`` |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`singleton<class_VisualScriptFunctionCall_property_singleton>` | |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`int<class_int>` | :ref:`use_default_args<class_VisualScriptFunctionCall_property_use_default_args>` | |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`validate<class_VisualScriptFunctionCall_property_validate>` | ``true`` |
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+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
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Enumerations
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------------
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.. _enum_VisualScriptFunctionCall_CallMode:
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.. _class_VisualScriptFunctionCall_constant_CALL_MODE_SELF:
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.. _class_VisualScriptFunctionCall_constant_CALL_MODE_NODE_PATH:
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.. _class_VisualScriptFunctionCall_constant_CALL_MODE_INSTANCE:
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.. _class_VisualScriptFunctionCall_constant_CALL_MODE_BASIC_TYPE:
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.. _class_VisualScriptFunctionCall_constant_CALL_MODE_SINGLETON:
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enum **CallMode**:
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- **CALL_MODE_SELF** = **0** --- The method will be called on this :ref:`Object<class_Object>`.
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- **CALL_MODE_NODE_PATH** = **1** --- The method will be called on the given :ref:`Node<class_Node>` in the scene tree.
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- **CALL_MODE_INSTANCE** = **2** --- The method will be called on an instanced node with the given type and script.
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- **CALL_MODE_BASIC_TYPE** = **3** --- The method will be called on a GDScript basic type (e.g. :ref:`Vector2<class_Vector2>`).
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- **CALL_MODE_SINGLETON** = **4** --- The method will be called on a singleton.
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----
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.. _enum_VisualScriptFunctionCall_RPCCallMode:
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.. _class_VisualScriptFunctionCall_constant_RPC_DISABLED:
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.. _class_VisualScriptFunctionCall_constant_RPC_RELIABLE:
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.. _class_VisualScriptFunctionCall_constant_RPC_UNRELIABLE:
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.. _class_VisualScriptFunctionCall_constant_RPC_RELIABLE_TO_ID:
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.. _class_VisualScriptFunctionCall_constant_RPC_UNRELIABLE_TO_ID:
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enum **RPCCallMode**:
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- **RPC_DISABLED** = **0** --- The method will be called locally.
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- **RPC_RELIABLE** = **1** --- The method will be called remotely.
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- **RPC_UNRELIABLE** = **2** --- The method will be called remotely using an unreliable protocol.
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- **RPC_RELIABLE_TO_ID** = **3** --- The method will be called remotely for the given peer.
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- **RPC_UNRELIABLE_TO_ID** = **4** --- The method will be called remotely for the given peer, using an unreliable protocol.
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Property Descriptions
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---------------------
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.. _class_VisualScriptFunctionCall_property_base_script:
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- :ref:`String<class_String>` **base_script**
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+----------+------------------------+
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| *Setter* | set_base_script(value) |
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+----------+------------------------+
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| *Getter* | get_base_script() |
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+----------+------------------------+
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The script to be used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptFunctionCall_constant_CALL_MODE_INSTANCE>`.
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----
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.. _class_VisualScriptFunctionCall_property_base_type:
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- :ref:`String<class_String>` **base_type**
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+-----------+----------------------+
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| *Default* | ``"Object"`` |
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+-----------+----------------------+
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| *Setter* | set_base_type(value) |
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+-----------+----------------------+
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| *Getter* | get_base_type() |
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+-----------+----------------------+
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The base type to be used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptFunctionCall_constant_CALL_MODE_INSTANCE>`.
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----
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.. _class_VisualScriptFunctionCall_property_basic_type:
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- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **basic_type**
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+----------+-----------------------+
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| *Setter* | set_basic_type(value) |
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+----------+-----------------------+
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| *Getter* | get_basic_type() |
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+----------+-----------------------+
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The type to be used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_BASIC_TYPE<class_VisualScriptFunctionCall_constant_CALL_MODE_BASIC_TYPE>`.
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----
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.. _class_VisualScriptFunctionCall_property_call_mode:
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- :ref:`CallMode<enum_VisualScriptFunctionCall_CallMode>` **call_mode**
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+-----------+----------------------+
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| *Default* | ``0`` |
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+-----------+----------------------+
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| *Setter* | set_call_mode(value) |
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+-----------+----------------------+
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| *Getter* | get_call_mode() |
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+-----------+----------------------+
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``call_mode`` determines the target object on which the method will be called. See :ref:`CallMode<enum_VisualScriptFunctionCall_CallMode>` for options.
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----
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.. _class_VisualScriptFunctionCall_property_function:
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- :ref:`String<class_String>` **function**
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+-----------+---------------------+
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| *Default* | ``""`` |
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+-----------+---------------------+
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| *Setter* | set_function(value) |
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+-----------+---------------------+
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| *Getter* | get_function() |
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+-----------+---------------------+
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The name of the function to be called.
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----
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.. _class_VisualScriptFunctionCall_property_node_path:
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- :ref:`NodePath<class_NodePath>` **node_path**
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+----------+----------------------+
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| *Setter* | set_base_path(value) |
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+----------+----------------------+
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| *Getter* | get_base_path() |
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+----------+----------------------+
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The node path to use when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptFunctionCall_constant_CALL_MODE_NODE_PATH>`.
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----
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.. _class_VisualScriptFunctionCall_property_rpc_call_mode:
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- :ref:`RPCCallMode<enum_VisualScriptFunctionCall_RPCCallMode>` **rpc_call_mode**
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+-----------+--------------------------+
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| *Default* | ``0`` |
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+-----------+--------------------------+
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| *Setter* | set_rpc_call_mode(value) |
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+-----------+--------------------------+
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| *Getter* | get_rpc_call_mode() |
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+-----------+--------------------------+
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The mode for RPC calls. See :ref:`Node.rpc<class_Node_method_rpc>` for more details and :ref:`RPCCallMode<enum_VisualScriptFunctionCall_RPCCallMode>` for available options.
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----
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.. _class_VisualScriptFunctionCall_property_singleton:
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- :ref:`String<class_String>` **singleton**
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+----------+----------------------+
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| *Setter* | set_singleton(value) |
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+----------+----------------------+
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| *Getter* | get_singleton() |
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+----------+----------------------+
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The singleton to call the method on. Used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_SINGLETON<class_VisualScriptFunctionCall_constant_CALL_MODE_SINGLETON>`.
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----
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.. _class_VisualScriptFunctionCall_property_use_default_args:
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- :ref:`int<class_int>` **use_default_args**
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+----------+-----------------------------+
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| *Setter* | set_use_default_args(value) |
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+----------+-----------------------------+
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| *Getter* | get_use_default_args() |
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+----------+-----------------------------+
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Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
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----
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.. _class_VisualScriptFunctionCall_property_validate:
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- :ref:`bool<class_bool>` **validate**
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+-----------+---------------------+
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| *Default* | ``true`` |
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+-----------+---------------------+
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| *Setter* | set_validate(value) |
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+-----------+---------------------+
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| *Getter* | get_validate() |
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+-----------+---------------------+
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If ``false``, call errors (e.g. wrong number of arguments) will be ignored.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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