pandemonium_engine_docs/classes/class_visibilityenabler.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityEnabler.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibilityEnabler:
VisibilityEnabler
=================
**Inherits:** :ref:`VisibilityNotifier<class_VisibilityNotifier>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Enables certain nodes only when approximately visible.
Description
-----------
The VisibilityEnabler will disable :ref:`RigidBody<class_RigidBody>` and :ref:`AnimationPlayer<class_AnimationPlayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
If you just want to receive notifications, use :ref:`VisibilityNotifier<class_VisibilityNotifier>` instead.
**Note:** VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using :ref:`Portal<class_Portal>`\ s). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an :ref:`Area<class_Area>` node as a child of a :ref:`Camera<class_Camera>` node and/or :ref:`Vector3.dot<class_Vector3_method_dot>`.
**Note:** VisibilityEnabler will not affect nodes added after scene initialization.
Properties
----------
+-------------------------+----------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`freeze_bodies<class_VisibilityEnabler_property_freeze_bodies>` | ``true`` |
+-------------------------+----------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`pause_animations<class_VisibilityEnabler_property_pause_animations>` | ``true`` |
+-------------------------+----------------------------------------------------------------------------+----------+
Methods
-------
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_enabler_enabled<class_VisibilityEnabler_method_is_enabler_enabled>` **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler **)** |const| |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enabler<class_VisibilityEnabler_method_set_enabler>` **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler, :ref:`bool<class_bool>` enabled **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_VisibilityEnabler_Enabler:
.. _class_VisibilityEnabler_constant_ENABLER_PAUSE_ANIMATIONS:
.. _class_VisibilityEnabler_constant_ENABLER_FREEZE_BODIES:
.. _class_VisibilityEnabler_constant_ENABLER_MAX:
enum **Enabler**:
- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_AnimationPlayer>` nodes.
- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_RigidBody>` nodes.
- **ENABLER_MAX** = **2** --- Represents the size of the :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enum.
Property Descriptions
---------------------
.. _class_VisibilityEnabler_property_freeze_bodies:
- :ref:`bool<class_bool>` **freeze_bodies**
+-----------+----------------------+
| *Default* | ``true`` |
+-----------+----------------------+
| *Setter* | set_enabler(value) |
+-----------+----------------------+
| *Getter* | is_enabler_enabled() |
+-----------+----------------------+
If ``true``, :ref:`RigidBody<class_RigidBody>` nodes will be paused.
----
.. _class_VisibilityEnabler_property_pause_animations:
- :ref:`bool<class_bool>` **pause_animations**
+-----------+----------------------+
| *Default* | ``true`` |
+-----------+----------------------+
| *Setter* | set_enabler(value) |
+-----------+----------------------+
| *Getter* | is_enabler_enabled() |
+-----------+----------------------+
If ``true``, :ref:`AnimationPlayer<class_AnimationPlayer>` nodes will be paused.
Method Descriptions
-------------------
.. _class_VisibilityEnabler_method_is_enabler_enabled:
- :ref:`bool<class_bool>` **is_enabler_enabled** **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler **)** |const|
Returns whether the enabler identified by given :ref:`Enabler<enum_VisibilityEnabler_Enabler>` constant is active.
----
.. _class_VisibilityEnabler_method_set_enabler:
- void **set_enabler** **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler, :ref:`bool<class_bool>` enabled **)**
Sets active state of the enabler identified by given :ref:`Enabler<enum_VisibilityEnabler_Enabler>` constant.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`