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101 lines
4.8 KiB
ReStructuredText
101 lines
4.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ShaderMaterial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ShaderMaterial:
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ShaderMaterial
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==============
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**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A material that uses a custom :ref:`Shader<class_Shader>` program.
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Description
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-----------
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A material that uses a custom :ref:`Shader<class_Shader>` program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
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**Note:** Due to a renderer limitation, emissive ``ShaderMaterial``\ s cannot emit light when used in a :ref:`GIProbe<class_GIProbe>`. Only emissive :ref:`SpatialMaterial<class_SpatialMaterial>`\ s can emit light in a :ref:`GIProbe<class_GIProbe>`.
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Tutorials
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---------
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- :doc:`../tutorials/shaders/index`
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Properties
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----------
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+-----------------------------+-----------------------------------------------------+
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| :ref:`Shader<class_Shader>` | :ref:`shader<class_ShaderMaterial_property_shader>` |
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+-----------------------------+-----------------------------------------------------+
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Methods
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-------
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_shader_param<class_ShaderMaterial_method_get_shader_param>` **(** :ref:`String<class_String>` param **)** |const| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ShaderMaterial_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ShaderMaterial_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_shader_param<class_ShaderMaterial_method_set_shader_param>` **(** :ref:`String<class_String>` param, :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_ShaderMaterial_property_shader:
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- :ref:`Shader<class_Shader>` **shader**
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+----------+-------------------+
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| *Setter* | set_shader(value) |
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+----------+-------------------+
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| *Getter* | get_shader() |
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+----------+-------------------+
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The :ref:`Shader<class_Shader>` program used to render this material.
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Method Descriptions
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-------------------
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.. _class_ShaderMaterial_method_get_shader_param:
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- :ref:`Variant<class_Variant>` **get_shader_param** **(** :ref:`String<class_String>` param **)** |const|
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Returns the current value set for this material of a uniform in the shader.
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----
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.. _class_ShaderMaterial_method_property_can_revert:
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- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
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Returns ``true`` if the property identified by ``name`` can be reverted to a default value.
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----
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.. _class_ShaderMaterial_method_property_get_revert:
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- :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
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Returns the default value of the material property with given ``name``.
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----
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.. _class_ShaderMaterial_method_set_shader_param:
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- void **set_shader_param** **(** :ref:`String<class_String>` param, :ref:`Variant<class_Variant>` value **)**
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Changes the value set for this material of a uniform in the shader.
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**Note:** ``param`` must match the name of the uniform in the code exactly.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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