pandemonium_engine_docs/classes/class_rid.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RID.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RID:
RID
===
Handle for a :ref:`Resource<class_Resource>`'s unique ID.
Description
-----------
The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer<class_VisualServer>`.
Methods
-------
+-----------------------+-------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`RID<class_RID_method_RID>` **(** :ref:`Object<class_Object>` from **)** |
+-----------------------+-------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_id<class_RID_method_get_id>` **(** **)** |
+-----------------------+-------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_RID_method_RID:
- :ref:`RID<class_RID>` **RID** **(** :ref:`Object<class_Object>` from **)**
Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
----
.. _class_RID_method_get_id:
- :ref:`int<class_int>` **get_id** **(** **)**
Returns the ID of the referenced resource.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`