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102 lines
3.8 KiB
ReStructuredText
102 lines
3.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PhysicsMaterial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PhysicsMaterial:
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PhysicsMaterial
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A material for physics properties.
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Description
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-----------
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Provides a means of modifying the collision properties of a :ref:`PhysicsBody<class_PhysicsBody>`.
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Properties
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----------
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` | ``false`` |
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` | ``false`` |
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+---------------------------+------------------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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.. _class_PhysicsMaterial_property_absorbent:
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- :ref:`bool<class_bool>` **absorbent**
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+-----------+----------------------+
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| *Default* | ``false`` |
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+-----------+----------------------+
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| *Setter* | set_absorbent(value) |
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+-----------+----------------------+
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| *Getter* | is_absorbent() |
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+-----------+----------------------+
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If ``true``, subtracts the bounciness from the colliding object's bounciness instead of adding it.
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----
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.. _class_PhysicsMaterial_property_bounce:
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- :ref:`float<class_float>` **bounce**
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+-----------+-------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------+
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| *Setter* | set_bounce(value) |
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+-----------+-------------------+
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| *Getter* | get_bounce() |
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+-----------+-------------------+
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The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
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----
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.. _class_PhysicsMaterial_property_friction:
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- :ref:`float<class_float>` **friction**
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+-----------+---------------------+
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| *Default* | ``1.0`` |
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+-----------+---------------------+
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| *Setter* | set_friction(value) |
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+-----------+---------------------+
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| *Getter* | get_friction() |
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+-----------+---------------------+
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The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction).
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----
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.. _class_PhysicsMaterial_property_rough:
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- :ref:`bool<class_bool>` **rough**
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+-----------+------------------+
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| *Default* | ``false`` |
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+-----------+------------------+
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| *Setter* | set_rough(value) |
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+-----------+------------------+
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| *Getter* | is_rough() |
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+-----------+------------------+
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If ``true``, the physics engine will use the friction of the object marked as "rough" when two objects collide. If ``false``, the physics engine will use the lowest friction of all colliding objects instead. If ``true`` for both colliding objects, the physics engine will use the highest friction.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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