pandemonium_engine_docs/classes/class_physicsbody2d.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PhysicsBody2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PhysicsBody2D:
PhysicsBody2D
=============
**Inherits:** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`KinematicBody2D<class_KinematicBody2D>`, :ref:`RigidBody2D<class_RigidBody2D>`, :ref:`StaticBody2D<class_StaticBody2D>`
Base class for all objects affected by physics in 2D space.
Description
-----------
PhysicsBody2D is an abstract base class for implementing a physics body. All \*Body2D types inherit from it.
Tutorials
---------
- :doc:`../tutorials/physics/physics_introduction`
Properties
----------
+-------------------------+----------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | input_pickable | ``false`` *(parent override)* |
+-------------------------+----------------------------------------------------+-------------------------------+
| :ref:`int<class_int>` | :ref:`layers<class_PhysicsBody2D_property_layers>` | |
+-------------------------+----------------------------------------------------+-------------------------------+
Methods
-------
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody2D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody2D_method_get_collision_exceptions>` **(** **)** |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_PhysicsBody2D_property_layers:
- :ref:`int<class_int>` **layers**
Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
Method Descriptions
-------------------
.. _class_PhysicsBody2D_method_add_collision_exception_with:
- void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
Adds a body to the list of bodies that this body can't collide with.
----
.. _class_PhysicsBody2D_method_get_collision_exceptions:
- :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
Returns an array of nodes that were added as collision exceptions for this body.
----
.. _class_PhysicsBody2D_method_remove_collision_exception_with:
- void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
Removes a body from the list of bodies that this body can't collide with.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`