pandemonium_engine_docs/classes/class_inputmap.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputMap.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputMap:
InputMap
========
**Inherits:** :ref:`Object<class_Object>`
Singleton that manages :ref:`InputEventAction<class_InputEventAction>`.
Description
-----------
Manages all :ref:`InputEventAction<class_InputEventAction>` which can be created/modified from the project settings menu **Project > Project Settings > Input Map** or in code with :ref:`add_action<class_InputMap_method_add_action>` and :ref:`action_add_event<class_InputMap_method_action_add_event>`. See :ref:`Node._input<class_Node_method__input>`.
Tutorials
---------
- `#inputmap <../tutorials/inputs/inputevent.html#inputmap>`_ in :doc:`../tutorials/inputs/inputevent`
Methods
-------
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`action_add_event<class_InputMap_method_action_add_event>` **(** :ref:`String<class_String>` action, :ref:`InputEvent<class_InputEvent>` event **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`action_erase_event<class_InputMap_method_action_erase_event>` **(** :ref:`String<class_String>` action, :ref:`InputEvent<class_InputEvent>` event **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`action_erase_events<class_InputMap_method_action_erase_events>` **(** :ref:`String<class_String>` action **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`action_get_deadzone<class_InputMap_method_action_get_deadzone>` **(** :ref:`String<class_String>` action **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`action_has_event<class_InputMap_method_action_has_event>` **(** :ref:`String<class_String>` action, :ref:`InputEvent<class_InputEvent>` event **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`action_set_deadzone<class_InputMap_method_action_set_deadzone>` **(** :ref:`String<class_String>` action, :ref:`float<class_float>` deadzone **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_action<class_InputMap_method_add_action>` **(** :ref:`String<class_String>` action, :ref:`float<class_float>` deadzone=0.5 **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`erase_action<class_InputMap_method_erase_action>` **(** :ref:`String<class_String>` action **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`event_is_action<class_InputMap_method_event_is_action>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_action_list<class_InputMap_method_get_action_list>` **(** :ref:`String<class_String>` action **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_actions<class_InputMap_method_get_actions>` **(** **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_action<class_InputMap_method_has_action>` **(** :ref:`String<class_String>` action **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`load_from_globals<class_InputMap_method_load_from_globals>` **(** **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_InputMap_method_action_add_event:
- void **action_add_event** **(** :ref:`String<class_String>` action, :ref:`InputEvent<class_InputEvent>` event **)**
Adds an :ref:`InputEvent<class_InputEvent>` to an action. This :ref:`InputEvent<class_InputEvent>` will trigger the action.
----
.. _class_InputMap_method_action_erase_event:
- void **action_erase_event** **(** :ref:`String<class_String>` action, :ref:`InputEvent<class_InputEvent>` event **)**
Removes an :ref:`InputEvent<class_InputEvent>` from an action.
----
.. _class_InputMap_method_action_erase_events:
- void **action_erase_events** **(** :ref:`String<class_String>` action **)**
Removes all events from an action.
----
.. _class_InputMap_method_action_get_deadzone:
- :ref:`float<class_float>` **action_get_deadzone** **(** :ref:`String<class_String>` action **)**
Returns a deadzone value for the action.
----
.. _class_InputMap_method_action_has_event:
- :ref:`bool<class_bool>` **action_has_event** **(** :ref:`String<class_String>` action, :ref:`InputEvent<class_InputEvent>` event **)**
Returns ``true`` if the action has the given :ref:`InputEvent<class_InputEvent>` associated with it.
----
.. _class_InputMap_method_action_set_deadzone:
- void **action_set_deadzone** **(** :ref:`String<class_String>` action, :ref:`float<class_float>` deadzone **)**
Sets a deadzone value for the action.
----
.. _class_InputMap_method_add_action:
- void **add_action** **(** :ref:`String<class_String>` action, :ref:`float<class_float>` deadzone=0.5 **)**
Adds an empty action to the ``InputMap`` with a configurable ``deadzone``.
An :ref:`InputEvent<class_InputEvent>` can then be added to this action with :ref:`action_add_event<class_InputMap_method_action_add_event>`.
----
.. _class_InputMap_method_erase_action:
- void **erase_action** **(** :ref:`String<class_String>` action **)**
Removes an action from the ``InputMap``.
----
.. _class_InputMap_method_event_is_action:
- :ref:`bool<class_bool>` **event_is_action** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns ``true`` if the given event is part of an existing action. This method ignores keyboard modifiers if the given :ref:`InputEvent<class_InputEvent>` is not pressed (for proper release detection). See :ref:`action_has_event<class_InputMap_method_action_has_event>` if you don't want this behavior.
If ``exact_match`` is ``false``, it ignores the input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
----
.. _class_InputMap_method_get_action_list:
- :ref:`Array<class_Array>` **get_action_list** **(** :ref:`String<class_String>` action **)**
Returns an array of :ref:`InputEvent<class_InputEvent>`\ s associated with a given action.
----
.. _class_InputMap_method_get_actions:
- :ref:`Array<class_Array>` **get_actions** **(** **)**
Returns an array of all actions in the ``InputMap``.
----
.. _class_InputMap_method_has_action:
- :ref:`bool<class_bool>` **has_action** **(** :ref:`String<class_String>` action **)** |const|
Returns ``true`` if the ``InputMap`` has a registered action with the given name.
----
.. _class_InputMap_method_load_from_globals:
- void **load_from_globals** **(** **)**
Clears all :ref:`InputEventAction<class_InputEventAction>` in the ``InputMap`` and load it anew from :ref:`ProjectSettings<class_ProjectSettings>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`