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72 lines
2.9 KiB
ReStructuredText
72 lines
2.9 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTransformVecMult.xml.
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.. _class_VisualShaderNodeTransformVecMult:
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VisualShaderNodeTransformVecMult
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================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Multiplies a :ref:`Transform<class_Transform>` and a :ref:`Vector3<class_Vector3>` within the visual shader graph.
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Description
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-----------
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A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
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Properties
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----------
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_property_operator>` | ``0`` |
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeTransformVecMult_Operator:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA:
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enum **Operator**:
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- **OP_AxB** = **0** --- Multiplies transform ``a`` by the vector ``b``.
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- **OP_BxA** = **1** --- Multiplies vector ``b`` by the transform ``a``.
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- **OP_3x3_AxB** = **2** --- Multiplies transform ``a`` by the vector ``b``, skipping the last row and column of the transform.
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- **OP_3x3_BxA** = **3** --- Multiplies vector ``b`` by the transform ``a``, skipping the last row and column of the transform.
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTransformVecMult_property_operator:
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- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator**
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+-----------+---------------------+
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| *Default* | ``0`` |
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+-----------+---------------------+
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| *Setter* | set_operator(value) |
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+-----------+---------------------+
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| *Getter* | get_operator() |
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+-----------+---------------------+
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The multiplication type to be performed. See :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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