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43 lines
1.3 KiB
ReStructuredText
43 lines
1.3 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptSwitch.xml.
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.. _class_VisualScriptSwitch:
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VisualScriptSwitch
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==================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Branches program flow based on a given input's value.
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Description
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-----------
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Branches the flow based on an input's value. Use **Case Count** in the Inspector to set the number of branches and each comparison's optional type.
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\ **Input Ports:**\
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- Sequence: ``'input' is``\
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- Data (variant): ``=``\
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- Data (variant): ``=`` (optional)
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- Data (variant): ``input``\
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\ **Output Ports:**\
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- Sequence
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- Sequence (optional)
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- Sequence: ``done``
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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