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188 lines
14 KiB
ReStructuredText
188 lines
14 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Texture.xml.
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.. _class_Texture:
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Texture
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=======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`AnimatedTexture<class_AnimatedTexture>`, :ref:`AtlasTexture<class_AtlasTexture>`, :ref:`CameraTexture<class_CameraTexture>`, :ref:`CurveTexture<class_CurveTexture>`, :ref:`ExternalTexture<class_ExternalTexture>`, :ref:`GradientTexture<class_GradientTexture>`, :ref:`GradientTexture2D<class_GradientTexture2D>`, :ref:`ImageTexture<class_ImageTexture>`, :ref:`LargeTexture<class_LargeTexture>`, :ref:`MeshTexture<class_MeshTexture>`, :ref:`NoiseTexture<class_NoiseTexture>`, :ref:`ProxyTexture<class_ProxyTexture>`, :ref:`StreamTexture<class_StreamTexture>`, :ref:`ViewportTexture<class_ViewportTexture>`
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Texture for 2D and 3D.
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Description
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-----------
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D :ref:`Sprite<class_Sprite>` or GUI :ref:`Control<class_Control>`.
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Textures are often created by loading them from a file. See :ref:`@GDScript.load<class_@GDScript_method_load>`.
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\ ``Texture`` is a base for other resources. It cannot be used directly.
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\ **Note:** The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
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Properties
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----------
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+-----------------------+--------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`flags<class_Texture_property_flags>` | ``4`` |
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+-----------------------+--------------------------------------------+-------+
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Methods
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-------
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw<class_Texture_method_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw_rect<class_Texture_method_draw_rect>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw_rect_region<class_Texture_method_draw_rect_region>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_Image>` | :ref:`get_data<class_Texture_method_get_data>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_height<class_Texture_method_get_height>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_Texture_method_get_size>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_width<class_Texture_method_get_width>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_alpha<class_Texture_method_has_alpha>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_Texture_Flags:
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.. _class_Texture_constant_FLAGS_DEFAULT:
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.. _class_Texture_constant_FLAG_MIPMAPS:
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.. _class_Texture_constant_FLAG_REPEAT:
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.. _class_Texture_constant_FLAG_FILTER:
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.. _class_Texture_constant_FLAG_ANISOTROPIC_FILTER:
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.. _class_Texture_constant_FLAG_CONVERT_TO_LINEAR:
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.. _class_Texture_constant_FLAG_MIRRORED_REPEAT:
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.. _class_Texture_constant_FLAG_VIDEO_SURFACE:
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enum **Flags**:
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- **FLAGS_DEFAULT** = **7** --- Default flags. :ref:`FLAG_MIPMAPS<class_Texture_constant_FLAG_MIPMAPS>`, :ref:`FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`FLAG_FILTER<class_Texture_constant_FLAG_FILTER>` are enabled.
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- **FLAG_MIPMAPS** = **1** --- Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
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- **FLAG_REPEAT** = **2** --- Repeats the texture (instead of clamp to edge).
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\ **Note:** Ignored when using an :ref:`AtlasTexture<class_AtlasTexture>` as these don't support repetition.
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- **FLAG_FILTER** = **4** --- Uses a magnifying filter, to enable smooth zooming in of the texture.
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- **FLAG_ANISOTROPIC_FILTER** = **8** --- Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
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This results in better-looking textures when viewed from oblique angles.
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- **FLAG_CONVERT_TO_LINEAR** = **16** --- Converts the texture to the sRGB color space.
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- **FLAG_MIRRORED_REPEAT** = **32** --- Repeats the texture with alternate sections mirrored.
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\ **Note:** Ignored when using an :ref:`AtlasTexture<class_AtlasTexture>` as these don't support repetition.
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- **FLAG_VIDEO_SURFACE** = **2048** --- Texture is a video surface.
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Property Descriptions
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---------------------
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.. _class_Texture_property_flags:
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- :ref:`int<class_int>` **flags**
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+-----------+------------------+
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| *Default* | ``4`` |
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+-----------+------------------+
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| *Setter* | set_flags(value) |
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+-----------+------------------+
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| *Getter* | get_flags() |
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+-----------+------------------+
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The texture's :ref:`Flags<enum_Texture_Flags>`. :ref:`Flags<enum_Texture_Flags>` are used to set various properties of the ``Texture``.
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Method Descriptions
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-------------------
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.. _class_Texture_method_draw:
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- void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const|
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Draws the texture using a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API at the specified ``position``. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect<class_VisualServer_method_canvas_item_add_texture_rect>` with a rect at ``position`` and the size of this ``Texture``.
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----
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.. _class_Texture_method_draw_rect:
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- void **draw_rect** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const|
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Draws the texture using a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect<class_VisualServer_method_canvas_item_add_texture_rect>`.
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----
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.. _class_Texture_method_draw_rect_region:
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- void **draw_rect_region** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** |const|
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Draws a part of the texture using a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect_region<class_VisualServer_method_canvas_item_add_texture_rect_region>`.
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----
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.. _class_Texture_method_get_data:
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- :ref:`Image<class_Image>` **get_data** **(** **)** |const|
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Returns an :ref:`Image<class_Image>` that is a copy of data from this ``Texture``. :ref:`Image<class_Image>`\ s can be accessed and manipulated directly.
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----
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.. _class_Texture_method_get_height:
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- :ref:`int<class_int>` **get_height** **(** **)** |const|
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Returns the texture height.
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----
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.. _class_Texture_method_get_size:
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- :ref:`Vector2<class_Vector2>` **get_size** **(** **)** |const|
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Returns the texture size.
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----
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.. _class_Texture_method_get_width:
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- :ref:`int<class_int>` **get_width** **(** **)** |const|
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Returns the texture width.
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----
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.. _class_Texture_method_has_alpha:
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- :ref:`bool<class_bool>` **has_alpha** **(** **)** |const|
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Returns ``true`` if this ``Texture`` has an alpha channel.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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