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68 lines
3.1 KiB
ReStructuredText
68 lines
3.1 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/PhysicsBody.xml.
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.. _class_PhysicsBody:
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PhysicsBody
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===========
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**Inherits:** :ref:`CollisionObject<class_CollisionObject>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`KinematicBody<class_KinematicBody>`, :ref:`PhysicalBone<class_PhysicalBone>`, :ref:`RigidBody<class_RigidBody>`, :ref:`StaticBody<class_StaticBody>`
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Base class for all objects affected by physics in 3D space.
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Description
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-----------
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PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
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Tutorials
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---------
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- :doc:`../tutorials/physics/physics_introduction`
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Methods
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-------
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+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_collision_exception_with<class_PhysicsBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
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+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody_method_get_collision_exceptions>` **(** **)** |
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+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_collision_exception_with<class_PhysicsBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
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+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_PhysicsBody_method_add_collision_exception_with:
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- void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
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Adds a body to the list of bodies that this body can't collide with.
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----
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.. _class_PhysicsBody_method_get_collision_exceptions:
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- :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
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Returns an array of nodes that were added as collision exceptions for this body.
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----
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.. _class_PhysicsBody_method_remove_collision_exception_with:
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- void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
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Removes a body from the list of bodies that this body can't collide with.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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