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ReStructuredText
229 lines
11 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/opensimplex/doc_classes/OpenSimplexNoise.xml.
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.. _class_OpenSimplexNoise:
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OpenSimplexNoise
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================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Noise generator based on Open Simplex.
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Description
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-----------
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This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
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::
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var noise = OpenSimplexNoise.new()
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# Configure
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noise.seed = randi()
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noise.octaves = 4
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noise.period = 20.0
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noise.persistence = 0.8
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# Sample
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print("Values:")
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print(noise.get_noise_2d(1.0, 1.0))
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print(noise.get_noise_3d(0.5, 3.0, 15.0))
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print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
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Properties
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----------
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+---------------------------+-----------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`lacunarity<class_OpenSimplexNoise_property_lacunarity>` | ``2.0`` |
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+---------------------------+-----------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | :ref:`octaves<class_OpenSimplexNoise_property_octaves>` | ``3`` |
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+---------------------------+-----------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`period<class_OpenSimplexNoise_property_period>` | ``64.0`` |
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+---------------------------+-----------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`persistence<class_OpenSimplexNoise_property_persistence>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | :ref:`seed<class_OpenSimplexNoise_property_seed>` | ``0`` |
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+---------------------------+-----------------------------------------------------------------+----------+
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Methods
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-------
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_Image>` | :ref:`get_image<class_OpenSimplexNoise_method_get_image>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`Vector2<class_Vector2>` noise_offset=Vector2( 0, 0 ) **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_1d<class_OpenSimplexNoise_method_get_noise_1d>` **(** :ref:`float<class_float>` x **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_2d<class_OpenSimplexNoise_method_get_noise_2d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_2dv<class_OpenSimplexNoise_method_get_noise_2dv>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_3d<class_OpenSimplexNoise_method_get_noise_3d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_3dv<class_OpenSimplexNoise_method_get_noise_3dv>` **(** :ref:`Vector3<class_Vector3>` pos **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_4d<class_OpenSimplexNoise_method_get_noise_4d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_Image>` | :ref:`get_seamless_image<class_OpenSimplexNoise_method_get_seamless_image>` **(** :ref:`int<class_int>` size **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_OpenSimplexNoise_property_lacunarity:
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- :ref:`float<class_float>` **lacunarity**
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+-----------+-----------------------+
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| *Default* | ``2.0`` |
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+-----------+-----------------------+
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| *Setter* | set_lacunarity(value) |
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+-----------+-----------------------+
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| *Getter* | get_lacunarity() |
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+-----------+-----------------------+
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Difference in period between :ref:`octaves<class_OpenSimplexNoise_property_octaves>`.
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----
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.. _class_OpenSimplexNoise_property_octaves:
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- :ref:`int<class_int>` **octaves**
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+-----------+--------------------+
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| *Default* | ``3`` |
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+-----------+--------------------+
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| *Setter* | set_octaves(value) |
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+-----------+--------------------+
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| *Getter* | get_octaves() |
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+-----------+--------------------+
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Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate.
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\ **Note:** The maximum allowed value is 9.
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----
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.. _class_OpenSimplexNoise_property_period:
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- :ref:`float<class_float>` **period**
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+-----------+-------------------+
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| *Default* | ``64.0`` |
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+-----------+-------------------+
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| *Setter* | set_period(value) |
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+-----------+-------------------+
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| *Getter* | get_period() |
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+-----------+-------------------+
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Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
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----
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.. _class_OpenSimplexNoise_property_persistence:
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- :ref:`float<class_float>` **persistence**
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+-----------+------------------------+
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| *Default* | ``0.5`` |
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+-----------+------------------------+
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| *Setter* | set_persistence(value) |
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+-----------+------------------------+
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| *Getter* | get_persistence() |
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+-----------+------------------------+
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Contribution factor of the different octaves. A ``persistence`` value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
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----
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.. _class_OpenSimplexNoise_property_seed:
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- :ref:`int<class_int>` **seed**
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+-----------+-----------------+
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| *Default* | ``0`` |
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+-----------+-----------------+
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| *Setter* | set_seed(value) |
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+-----------+-----------------+
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| *Getter* | get_seed() |
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+-----------+-----------------+
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Seed used to generate random values, different seeds will generate different noise maps.
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Method Descriptions
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-------------------
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.. _class_OpenSimplexNoise_method_get_image:
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- :ref:`Image<class_Image>` **get_image** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`Vector2<class_Vector2>` noise_offset=Vector2( 0, 0 ) **)** |const|
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Generate a noise image in :ref:`Image.FORMAT_L8<class_Image_constant_FORMAT_L8>` format with the requested ``width`` and ``height``, based on the current noise parameters. If ``noise_offset`` is specified, then the offset value is used as the coordinates of the top-left corner of the generated noise.
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----
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.. _class_OpenSimplexNoise_method_get_noise_1d:
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- :ref:`float<class_float>` **get_noise_1d** **(** :ref:`float<class_float>` x **)** |const|
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Returns the 1D noise value ``[-1,1]`` at the given x-coordinate.
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\ **Note:** This method actually returns the 2D noise value ``[-1,1]`` with fixed y-coordinate value 0.0.
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----
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.. _class_OpenSimplexNoise_method_get_noise_2d:
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- :ref:`float<class_float>` **get_noise_2d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |const|
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Returns the 2D noise value ``[-1,1]`` at the given position.
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----
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.. _class_OpenSimplexNoise_method_get_noise_2dv:
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- :ref:`float<class_float>` **get_noise_2dv** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
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Returns the 2D noise value ``[-1,1]`` at the given position.
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----
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.. _class_OpenSimplexNoise_method_get_noise_3d:
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- :ref:`float<class_float>` **get_noise_3d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |const|
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Returns the 3D noise value ``[-1,1]`` at the given position.
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----
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.. _class_OpenSimplexNoise_method_get_noise_3dv:
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- :ref:`float<class_float>` **get_noise_3dv** **(** :ref:`Vector3<class_Vector3>` pos **)** |const|
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Returns the 3D noise value ``[-1,1]`` at the given position.
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----
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.. _class_OpenSimplexNoise_method_get_noise_4d:
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- :ref:`float<class_float>` **get_noise_4d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |const|
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Returns the 4D noise value ``[-1,1]`` at the given position.
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----
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.. _class_OpenSimplexNoise_method_get_seamless_image:
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- :ref:`Image<class_Image>` **get_seamless_image** **(** :ref:`int<class_int>` size **)** |const|
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Generate a tileable noise image in :ref:`Image.FORMAT_L8<class_Image_constant_FORMAT_L8>` format, based on the current noise parameters. Generated seamless images are always square (``size`` × ``size``).
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\ **Note:** Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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