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207 lines
14 KiB
ReStructuredText
207 lines
14 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/NavigationPolygon.xml.
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.. _class_NavigationPolygon:
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NavigationPolygon
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=================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
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Description
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-----------
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There are two ways to create polygons. Either by using the :ref:`add_outline<class_NavigationPolygon_method_add_outline>` method, or using the :ref:`add_polygon<class_NavigationPolygon_method_add_polygon>` method.
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Using :ref:`add_outline<class_NavigationPolygon_method_add_outline>`:
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::
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var polygon = NavigationPolygon.new()
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var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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polygon.add_outline(outline)
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polygon.make_polygons_from_outlines()
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$NavigationPolygonInstance.navpoly = polygon
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Using :ref:`add_polygon<class_NavigationPolygon_method_add_polygon>` and indices of the vertices array.
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::
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var polygon = NavigationPolygon.new()
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var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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polygon.set_vertices(vertices)
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var indices = PoolIntArray([0, 1, 2, 3])
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polygon.add_polygon(indices)
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$NavigationPolygonInstance.navpoly = polygon
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Tutorials
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---------
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- `2D Navigation Demo <https://godotengine.org/asset-library/asset/117>`__
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Methods
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-------
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_outline<class_NavigationPolygon_method_add_outline>` **(** :ref:`PoolVector2Array<class_PoolVector2Array>` outline **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_outline_at_index<class_NavigationPolygon_method_add_outline_at_index>` **(** :ref:`PoolVector2Array<class_PoolVector2Array>` outline, :ref:`int<class_int>` index **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_polygon<class_NavigationPolygon_method_add_polygon>` **(** :ref:`PoolIntArray<class_PoolIntArray>` polygon **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_outlines<class_NavigationPolygon_method_clear_outlines>` **(** **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_polygons<class_NavigationPolygon_method_clear_polygons>` **(** **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`get_mesh<class_NavigationPolygon_method_get_mesh>` **(** **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`get_outline<class_NavigationPolygon_method_get_outline>` **(** :ref:`int<class_int>` idx **)** |const| |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_outline_count<class_NavigationPolygon_method_get_outline_count>` **(** **)** |const| |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_polygon<class_NavigationPolygon_method_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationPolygon_method_get_polygon_count>` **(** **)** |const| |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`get_vertices<class_NavigationPolygon_method_get_vertices>` **(** **)** |const| |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`make_polygons_from_outlines<class_NavigationPolygon_method_make_polygons_from_outlines>` **(** **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_outline<class_NavigationPolygon_method_remove_outline>` **(** :ref:`int<class_int>` idx **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_outline<class_NavigationPolygon_method_set_outline>` **(** :ref:`int<class_int>` idx, :ref:`PoolVector2Array<class_PoolVector2Array>` outline **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_vertices<class_NavigationPolygon_method_set_vertices>` **(** :ref:`PoolVector2Array<class_PoolVector2Array>` vertices **)** |
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+-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_NavigationPolygon_method_add_outline:
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- void **add_outline** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` outline **)**
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Appends a :ref:`PoolVector2Array<class_PoolVector2Array>` that contains the vertices of an outline to the internal array that contains all the outlines. You have to call :ref:`make_polygons_from_outlines<class_NavigationPolygon_method_make_polygons_from_outlines>` in order for this array to be converted to polygons that the engine will use.
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----
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.. _class_NavigationPolygon_method_add_outline_at_index:
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- void **add_outline_at_index** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` outline, :ref:`int<class_int>` index **)**
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Adds a :ref:`PoolVector2Array<class_PoolVector2Array>` that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call :ref:`make_polygons_from_outlines<class_NavigationPolygon_method_make_polygons_from_outlines>` in order for this array to be converted to polygons that the engine will use.
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----
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.. _class_NavigationPolygon_method_add_polygon:
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- void **add_polygon** **(** :ref:`PoolIntArray<class_PoolIntArray>` polygon **)**
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Adds a polygon using the indices of the vertices you get when calling :ref:`get_vertices<class_NavigationPolygon_method_get_vertices>`.
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----
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.. _class_NavigationPolygon_method_clear_outlines:
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- void **clear_outlines** **(** **)**
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Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
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----
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.. _class_NavigationPolygon_method_clear_polygons:
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- void **clear_polygons** **(** **)**
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Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
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----
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.. _class_NavigationPolygon_method_get_mesh:
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- :ref:`NavigationMesh<class_NavigationMesh>` **get_mesh** **(** **)**
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Returns the :ref:`NavigationMesh<class_NavigationMesh>` resulting from this navigation polygon. This navmesh can be used to update the navmesh of a region with the :ref:`NavigationServer.region_set_navmesh<class_NavigationServer_method_region_set_navmesh>` API directly (as 2D uses the 3D server behind the scene).
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----
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.. _class_NavigationPolygon_method_get_outline:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **get_outline** **(** :ref:`int<class_int>` idx **)** |const|
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Returns a :ref:`PoolVector2Array<class_PoolVector2Array>` containing the vertices of an outline that was created in the editor or by script.
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----
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.. _class_NavigationPolygon_method_get_outline_count:
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- :ref:`int<class_int>` **get_outline_count** **(** **)** |const|
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Returns the number of outlines that were created in the editor or by script.
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----
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.. _class_NavigationPolygon_method_get_polygon:
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- :ref:`PoolIntArray<class_PoolIntArray>` **get_polygon** **(** :ref:`int<class_int>` idx **)**
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Returns a :ref:`PoolIntArray<class_PoolIntArray>` containing the indices of the vertices of a created polygon.
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----
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.. _class_NavigationPolygon_method_get_polygon_count:
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- :ref:`int<class_int>` **get_polygon_count** **(** **)** |const|
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Returns the count of all polygons.
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----
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.. _class_NavigationPolygon_method_get_vertices:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **get_vertices** **(** **)** |const|
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Returns a :ref:`PoolVector2Array<class_PoolVector2Array>` containing all the vertices being used to create the polygons.
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----
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.. _class_NavigationPolygon_method_make_polygons_from_outlines:
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- void **make_polygons_from_outlines** **(** **)**
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Creates polygons from the outlines added in the editor or by script.
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----
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.. _class_NavigationPolygon_method_remove_outline:
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- void **remove_outline** **(** :ref:`int<class_int>` idx **)**
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Removes an outline created in the editor or by script. You have to call :ref:`make_polygons_from_outlines<class_NavigationPolygon_method_make_polygons_from_outlines>` for the polygons to update.
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----
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.. _class_NavigationPolygon_method_set_outline:
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- void **set_outline** **(** :ref:`int<class_int>` idx, :ref:`PoolVector2Array<class_PoolVector2Array>` outline **)**
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Changes an outline created in the editor or by script. You have to call :ref:`make_polygons_from_outlines<class_NavigationPolygon_method_make_polygons_from_outlines>` for the polygons to update.
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----
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.. _class_NavigationPolygon_method_set_vertices:
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- void **set_vertices** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` vertices **)**
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Sets the vertices that can be then indexed to create polygons with the :ref:`add_polygon<class_NavigationPolygon_method_add_polygon>` method.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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