mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-23 15:17:21 +01:00
429 lines
23 KiB
ReStructuredText
429 lines
23 KiB
ReStructuredText
|
:github_url: hide
|
||
|
|
||
|
.. DO NOT EDIT THIS FILE!!!
|
||
|
.. Generated automatically from Godot engine sources.
|
||
|
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
|
||
|
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFState.xml.
|
||
|
|
||
|
.. _class_GLTFState:
|
||
|
|
||
|
GLTFState
|
||
|
=========
|
||
|
|
||
|
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||
|
|
||
|
|
||
|
|
||
|
Description
|
||
|
-----------
|
||
|
|
||
|
**Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFState`` within a script will cause an error in an exported project.
|
||
|
|
||
|
Properties
|
||
|
----------
|
||
|
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[ ]`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PoolByteArray( )`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[ ]`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
|
||
|
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
|
||
|
|
||
|
Methods
|
||
|
-------
|
||
|
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
|
||
|
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
|
||
|
Property Descriptions
|
||
|
---------------------
|
||
|
|
||
|
.. _class_GLTFState_property_buffers:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **buffers**
|
||
|
|
||
|
+-----------+--------------------+
|
||
|
| *Default* | ``[ ]`` |
|
||
|
+-----------+--------------------+
|
||
|
| *Setter* | set_buffers(value) |
|
||
|
+-----------+--------------------+
|
||
|
| *Getter* | get_buffers() |
|
||
|
+-----------+--------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_glb_data:
|
||
|
|
||
|
- :ref:`PoolByteArray<class_PoolByteArray>` **glb_data**
|
||
|
|
||
|
+-----------+-----------------------+
|
||
|
| *Default* | ``PoolByteArray( )`` |
|
||
|
+-----------+-----------------------+
|
||
|
| *Setter* | set_glb_data(value) |
|
||
|
+-----------+-----------------------+
|
||
|
| *Getter* | get_glb_data() |
|
||
|
+-----------+-----------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_json:
|
||
|
|
||
|
- :ref:`Dictionary<class_Dictionary>` **json**
|
||
|
|
||
|
+-----------+-----------------+
|
||
|
| *Default* | ``{}`` |
|
||
|
+-----------+-----------------+
|
||
|
| *Setter* | set_json(value) |
|
||
|
+-----------+-----------------+
|
||
|
| *Getter* | get_json() |
|
||
|
+-----------+-----------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_major_version:
|
||
|
|
||
|
- :ref:`int<class_int>` **major_version**
|
||
|
|
||
|
+-----------+--------------------------+
|
||
|
| *Default* | ``0`` |
|
||
|
+-----------+--------------------------+
|
||
|
| *Setter* | set_major_version(value) |
|
||
|
+-----------+--------------------------+
|
||
|
| *Getter* | get_major_version() |
|
||
|
+-----------+--------------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_minor_version:
|
||
|
|
||
|
- :ref:`int<class_int>` **minor_version**
|
||
|
|
||
|
+-----------+--------------------------+
|
||
|
| *Default* | ``0`` |
|
||
|
+-----------+--------------------------+
|
||
|
| *Setter* | set_minor_version(value) |
|
||
|
+-----------+--------------------------+
|
||
|
| *Getter* | get_minor_version() |
|
||
|
+-----------+--------------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_root_nodes:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **root_nodes**
|
||
|
|
||
|
+-----------+-----------------------+
|
||
|
| *Default* | ``[ ]`` |
|
||
|
+-----------+-----------------------+
|
||
|
| *Setter* | set_root_nodes(value) |
|
||
|
+-----------+-----------------------+
|
||
|
| *Getter* | get_root_nodes() |
|
||
|
+-----------+-----------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_scene_name:
|
||
|
|
||
|
- :ref:`String<class_String>` **scene_name**
|
||
|
|
||
|
+-----------+-----------------------+
|
||
|
| *Default* | ``""`` |
|
||
|
+-----------+-----------------------+
|
||
|
| *Setter* | set_scene_name(value) |
|
||
|
+-----------+-----------------------+
|
||
|
| *Getter* | get_scene_name() |
|
||
|
+-----------+-----------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_property_use_named_skin_binds:
|
||
|
|
||
|
- :ref:`bool<class_bool>` **use_named_skin_binds**
|
||
|
|
||
|
+-----------+---------------------------------+
|
||
|
| *Default* | ``false`` |
|
||
|
+-----------+---------------------------------+
|
||
|
| *Setter* | set_use_named_skin_binds(value) |
|
||
|
+-----------+---------------------------------+
|
||
|
| *Getter* | get_use_named_skin_binds() |
|
||
|
+-----------+---------------------------------+
|
||
|
|
||
|
Method Descriptions
|
||
|
-------------------
|
||
|
|
||
|
.. _class_GLTFState_method_get_accessors:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_accessors** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_animation_player:
|
||
|
|
||
|
- :ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_animation_players_count:
|
||
|
|
||
|
- :ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_animations:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_animations** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_buffer_views:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_buffer_views** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_cameras:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_cameras** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_images:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_images** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_lights:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_lights** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_materials:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_materials** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_meshes:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_meshes** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_nodes:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_nodes** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_scene_node:
|
||
|
|
||
|
- :ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_skeleton_to_node:
|
||
|
|
||
|
- :ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_skeletons:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_skeletons** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_skins:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_skins** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_textures:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_textures** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_unique_animation_names:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_get_unique_names:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_unique_names** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_accessors:
|
||
|
|
||
|
- void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_animations:
|
||
|
|
||
|
- void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_buffer_views:
|
||
|
|
||
|
- void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_cameras:
|
||
|
|
||
|
- void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_images:
|
||
|
|
||
|
- void **set_images** **(** :ref:`Array<class_Array>` images **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_lights:
|
||
|
|
||
|
- void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_materials:
|
||
|
|
||
|
- void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_meshes:
|
||
|
|
||
|
- void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_nodes:
|
||
|
|
||
|
- void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_skeleton_to_node:
|
||
|
|
||
|
- void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_skeletons:
|
||
|
|
||
|
- void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_skins:
|
||
|
|
||
|
- void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_textures:
|
||
|
|
||
|
- void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_unique_animation_names:
|
||
|
|
||
|
- void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFState_method_set_unique_names:
|
||
|
|
||
|
- void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
|
||
|
|
||
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|