mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-23 15:17:21 +01:00
125 lines
6.1 KiB
ReStructuredText
125 lines
6.1 KiB
ReStructuredText
|
:github_url: hide
|
||
|
|
||
|
.. DO NOT EDIT THIS FILE!!!
|
||
|
.. Generated automatically from Godot engine sources.
|
||
|
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
|
||
|
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFSkeleton.xml.
|
||
|
|
||
|
.. _class_GLTFSkeleton:
|
||
|
|
||
|
GLTFSkeleton
|
||
|
============
|
||
|
|
||
|
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||
|
|
||
|
|
||
|
|
||
|
Description
|
||
|
-----------
|
||
|
|
||
|
**Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFSkeleton`` within a script will cause an error in an exported project.
|
||
|
|
||
|
Properties
|
||
|
----------
|
||
|
|
||
|
+-----------------------------------------+---------------------------------------------------+----------------------+
|
||
|
| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`joints<class_GLTFSkeleton_property_joints>` | ``PoolIntArray( )`` |
|
||
|
+-----------------------------------------+---------------------------------------------------+----------------------+
|
||
|
| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`roots<class_GLTFSkeleton_property_roots>` | ``PoolIntArray( )`` |
|
||
|
+-----------------------------------------+---------------------------------------------------+----------------------+
|
||
|
|
||
|
Methods
|
||
|
-------
|
||
|
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`BoneAttachment<class_BoneAttachment>` | :ref:`get_bone_attachment<class_GLTFSkeleton_method_get_bone_attachment>` **(** :ref:`int<class_int>` idx **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`int<class_int>` | :ref:`get_bone_attachment_count<class_GLTFSkeleton_method_get_bone_attachment_count>` **(** **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_godot_bone_node<class_GLTFSkeleton_method_get_godot_bone_node>` **(** **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Skeleton<class_Skeleton>` | :ref:`get_godot_skeleton<class_GLTFSkeleton_method_get_godot_skeleton>` **(** **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFSkeleton_method_get_unique_names>` **(** **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_godot_bone_node<class_GLTFSkeleton_method_set_godot_bone_node>` **(** :ref:`Dictionary<class_Dictionary>` godot_bone_node **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
| void | :ref:`set_unique_names<class_GLTFSkeleton_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
|
||
|
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
|
||
|
Property Descriptions
|
||
|
---------------------
|
||
|
|
||
|
.. _class_GLTFSkeleton_property_joints:
|
||
|
|
||
|
- :ref:`PoolIntArray<class_PoolIntArray>` **joints**
|
||
|
|
||
|
+-----------+----------------------+
|
||
|
| *Default* | ``PoolIntArray( )`` |
|
||
|
+-----------+----------------------+
|
||
|
| *Setter* | set_joints(value) |
|
||
|
+-----------+----------------------+
|
||
|
| *Getter* | get_joints() |
|
||
|
+-----------+----------------------+
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_property_roots:
|
||
|
|
||
|
- :ref:`PoolIntArray<class_PoolIntArray>` **roots**
|
||
|
|
||
|
+-----------+----------------------+
|
||
|
| *Default* | ``PoolIntArray( )`` |
|
||
|
+-----------+----------------------+
|
||
|
| *Setter* | set_roots(value) |
|
||
|
+-----------+----------------------+
|
||
|
| *Getter* | get_roots() |
|
||
|
+-----------+----------------------+
|
||
|
|
||
|
Method Descriptions
|
||
|
-------------------
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_get_bone_attachment:
|
||
|
|
||
|
- :ref:`BoneAttachment<class_BoneAttachment>` **get_bone_attachment** **(** :ref:`int<class_int>` idx **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_get_bone_attachment_count:
|
||
|
|
||
|
- :ref:`int<class_int>` **get_bone_attachment_count** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_get_godot_bone_node:
|
||
|
|
||
|
- :ref:`Dictionary<class_Dictionary>` **get_godot_bone_node** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_get_godot_skeleton:
|
||
|
|
||
|
- :ref:`Skeleton<class_Skeleton>` **get_godot_skeleton** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_get_unique_names:
|
||
|
|
||
|
- :ref:`Array<class_Array>` **get_unique_names** **(** **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_set_godot_bone_node:
|
||
|
|
||
|
- void **set_godot_bone_node** **(** :ref:`Dictionary<class_Dictionary>` godot_bone_node **)**
|
||
|
|
||
|
----
|
||
|
|
||
|
.. _class_GLTFSkeleton_method_set_unique_names:
|
||
|
|
||
|
- void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
|
||
|
|
||
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|