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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/GIProbe.xml.
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.. _class_GIProbe:
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GIProbe
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=======
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**Inherits:** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Real-time global illumination (GI) probe.
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Description
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-----------
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``GIProbe``\ s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. ``GIProbe``\ s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
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Having ``GIProbe``\ s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the :ref:`ProjectSettings<class_ProjectSettings>` using :ref:`ProjectSettings.rendering/quality/voxel_cone_tracing/high_quality<class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality>`.
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\ **Procedural generation:** ``GIProbe`` can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance.
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\ **Performance:** ``GIProbe`` is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider :ref:`BakedLightmap<class_BakedLightmap>` instead). To provide a fallback for low-end hardware, consider adding an option to disable ``GIProbe`` in your project's options menus. A ``GIProbe`` node can be disabled by hiding it.
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\ **Note:** Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary :ref:`MeshInstance<class_MeshInstance>` nodes with :ref:`GeometryInstance.use_in_baked_light<class_GeometryInstance_property_use_in_baked_light>` enabled. These temporary nodes can then be hidden after baking the ``GIProbe`` node.
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\ **Note:** Due to a renderer limitation, emissive :ref:`ShaderMaterial<class_ShaderMaterial>`\ s cannot emit light when used in a ``GIProbe``. Only emissive :ref:`SpatialMaterial<class_SpatialMaterial>`\ s can emit light in a ``GIProbe``.
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Tutorials
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---------
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- :doc:`GI probes <../tutorials/3d/gi_probes>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`bias<class_GIProbe_property_bias>` | ``1.5`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`bool<class_bool>` | :ref:`compress<class_GIProbe_property_compress>` | ``false`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`GIProbeData<class_GIProbeData>` | :ref:`data<class_GIProbe_property_data>` | |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`dynamic_range<class_GIProbe_property_dynamic_range>` | ``4`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`energy<class_GIProbe_property_energy>` | ``1.0`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_GIProbe_property_extents>` | ``Vector3( 10, 10, 10 )`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`bool<class_bool>` | :ref:`interior<class_GIProbe_property_interior>` | ``false`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`normal_bias<class_GIProbe_property_normal_bias>` | ``0.0`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`propagation<class_GIProbe_property_propagation>` | ``0.7`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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| :ref:`Subdiv<enum_GIProbe_Subdiv>` | :ref:`subdiv<class_GIProbe_property_subdiv>` | ``1`` |
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+---------------------------------------+------------------------------------------------------------+---------------------------+
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Methods
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-------
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+------+----------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`bake<class_GIProbe_method_bake>` **(** :ref:`Node<class_Node>` from_node=null, :ref:`bool<class_bool>` create_visual_debug=false **)** |
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+------+----------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`debug_bake<class_GIProbe_method_debug_bake>` **(** **)** |
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+------+----------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_GIProbe_Subdiv:
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.. _class_GIProbe_constant_SUBDIV_64:
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.. _class_GIProbe_constant_SUBDIV_128:
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.. _class_GIProbe_constant_SUBDIV_256:
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.. _class_GIProbe_constant_SUBDIV_512:
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.. _class_GIProbe_constant_SUBDIV_MAX:
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enum **Subdiv**:
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- **SUBDIV_64** = **0** --- Use 64 subdivisions. This is the lowest quality setting, but the fastest. Use it if you can, but especially use it on lower-end hardware.
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- **SUBDIV_128** = **1** --- Use 128 subdivisions. This is the default quality setting.
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- **SUBDIV_256** = **2** --- Use 256 subdivisions.
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- **SUBDIV_512** = **3** --- Use 512 subdivisions. This is the highest quality setting, but the slowest. On lower-end hardware, this could cause the GPU to stall.
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- **SUBDIV_MAX** = **4** --- Represents the size of the :ref:`Subdiv<enum_GIProbe_Subdiv>` enum.
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Property Descriptions
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---------------------
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.. _class_GIProbe_property_bias:
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- :ref:`float<class_float>` **bias**
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+-----------+-----------------+
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| *Default* | ``1.5`` |
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+-----------+-----------------+
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| *Setter* | set_bias(value) |
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+-----------+-----------------+
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| *Getter* | get_bias() |
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+-----------+-----------------+
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Offsets the lookup of the light contribution from the ``GIProbe``. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and :ref:`normal_bias<class_GIProbe_property_normal_bias>` should be played around with to minimize self-shadowing and light leaking.
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\ **Note:** ``bias`` should usually be above 1.0 as that is the size of the voxels.
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----
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.. _class_GIProbe_property_compress:
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- :ref:`bool<class_bool>` **compress**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_compress(value) |
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+-----------+---------------------+
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| *Getter* | is_compressed() |
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+-----------+---------------------+
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*Deprecated.* This property has been deprecated due to known bugs and no longer has any effect when enabled.
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----
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.. _class_GIProbe_property_data:
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- :ref:`GIProbeData<class_GIProbeData>` **data**
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+----------+-----------------------+
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| *Setter* | set_probe_data(value) |
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+----------+-----------------------+
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| *Getter* | get_probe_data() |
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+----------+-----------------------+
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The :ref:`GIProbeData<class_GIProbeData>` resource that holds the data for this ``GIProbe``.
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----
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.. _class_GIProbe_property_dynamic_range:
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- :ref:`int<class_int>` **dynamic_range**
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+-----------+--------------------------+
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| *Default* | ``4`` |
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+-----------+--------------------------+
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| *Setter* | set_dynamic_range(value) |
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+-----------+--------------------------+
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| *Getter* | get_dynamic_range() |
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+-----------+--------------------------+
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The maximum brightness that the ``GIProbe`` will recognize. Brightness will be scaled within this range.
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----
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.. _class_GIProbe_property_energy:
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- :ref:`float<class_float>` **energy**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_energy(value) |
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+-----------+-------------------+
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| *Getter* | get_energy() |
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+-----------+-------------------+
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Energy multiplier. Makes the lighting contribution from the ``GIProbe`` brighter.
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----
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.. _class_GIProbe_property_extents:
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- :ref:`Vector3<class_Vector3>` **extents**
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+-----------+---------------------------+
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| *Default* | ``Vector3( 10, 10, 10 )`` |
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+-----------+---------------------------+
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| *Setter* | set_extents(value) |
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+-----------+---------------------------+
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| *Getter* | get_extents() |
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+-----------+---------------------------+
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The size of the area covered by the ``GIProbe``. If you make the extents larger without increasing the subdivisions with :ref:`subdiv<class_GIProbe_property_subdiv>`, the size of each cell will increase and result in lower detailed lighting.
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----
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.. _class_GIProbe_property_interior:
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- :ref:`bool<class_bool>` **interior**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_interior(value) |
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+-----------+---------------------+
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| *Getter* | is_interior() |
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+-----------+---------------------+
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If ``true``, ignores the sky contribution when calculating lighting.
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----
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.. _class_GIProbe_property_normal_bias:
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- :ref:`float<class_float>` **normal_bias**
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+-----------+------------------------+
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| *Default* | ``0.0`` |
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+-----------+------------------------+
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| *Setter* | set_normal_bias(value) |
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+-----------+------------------------+
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| *Getter* | get_normal_bias() |
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+-----------+------------------------+
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Offsets the lookup into the ``GIProbe`` based on the object's normal direction. Can be used to reduce some self-shadowing artifacts.
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----
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.. _class_GIProbe_property_propagation:
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- :ref:`float<class_float>` **propagation**
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+-----------+------------------------+
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| *Default* | ``0.7`` |
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+-----------+------------------------+
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| *Setter* | set_propagation(value) |
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+-----------+------------------------+
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| *Getter* | get_propagation() |
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+-----------+------------------------+
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How much light propagates through the probe internally. A higher value allows light to spread further.
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----
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.. _class_GIProbe_property_subdiv:
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- :ref:`Subdiv<enum_GIProbe_Subdiv>` **subdiv**
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+-----------+-------------------+
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| *Default* | ``1`` |
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+-----------+-------------------+
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| *Setter* | set_subdiv(value) |
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+-----------+-------------------+
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| *Getter* | get_subdiv() |
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+-----------+-------------------+
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Number of times to subdivide the grid that the ``GIProbe`` operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
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Method Descriptions
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-------------------
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.. _class_GIProbe_method_bake:
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- void **bake** **(** :ref:`Node<class_Node>` from_node=null, :ref:`bool<class_bool>` create_visual_debug=false **)**
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Bakes the effect from all :ref:`GeometryInstance<class_GeometryInstance>`\ s marked with :ref:`GeometryInstance.use_in_baked_light<class_GeometryInstance_property_use_in_baked_light>` and :ref:`Light<class_Light>`\ s marked with either :ref:`Light.BAKE_INDIRECT<class_Light_constant_BAKE_INDIRECT>` or :ref:`Light.BAKE_ALL<class_Light_constant_BAKE_ALL>`. If ``create_visual_debug`` is ``true``, after baking the light, this will generate a :ref:`MultiMesh<class_MultiMesh>` that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the ``GIProbe``'s data and debug any issues that may be occurring.
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\ **Note:** :ref:`bake<class_GIProbe_method_bake>` works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a ``GIProbe`` generally takes from 5 to 20 seconds in most scenes. Reducing :ref:`subdiv<class_GIProbe_property_subdiv>` can speed up baking.
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\ **Note:** :ref:`GeometryInstance<class_GeometryInstance>`\ s and :ref:`Light<class_Light>`\ s must be fully ready before :ref:`bake<class_GIProbe_method_bake>` is called. If you are procedurally creating those and some meshes or lights are missing from your baked ``GIProbe``, use ``call_deferred("bake")`` instead of calling :ref:`bake<class_GIProbe_method_bake>` directly.
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----
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.. _class_GIProbe_method_debug_bake:
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- void **debug_bake** **(** **)**
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Calls :ref:`bake<class_GIProbe_method_bake>` with ``create_visual_debug`` enabled.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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