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399 lines
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ReStructuredText
399 lines
29 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/EditorInterface.xml.
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.. _class_EditorInterface:
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EditorInterface
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===============
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Godot editor's interface.
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Description
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-----------
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EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
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\ **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorPlugin.get_editor_interface<class_EditorPlugin_method_get_editor_interface>`.
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Properties
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----------
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+-------------------------+------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`distraction_free_mode<class_EditorInterface_property_distraction_free_mode>` |
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+-------------------------+------------------------------------------------------------------------------------+
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Methods
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-------
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`edit_node<class_EditorInterface_method_edit_node>` **(** :ref:`Node<class_Node>` node **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`edit_resource<class_EditorInterface_method_edit_resource>` **(** :ref:`Resource<class_Resource>` resource **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`edit_script<class_EditorInterface_method_edit_script>` **(** :ref:`Script<class_Script>` script, :ref:`int<class_int>` line=-1, :ref:`int<class_int>` column=0, :ref:`bool<class_bool>` grab_focus=true **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_current_path<class_EditorInterface_method_get_current_path>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_editor_scale<class_EditorInterface_method_get_editor_scale>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`FileSystemDock<class_FileSystemDock>` | :ref:`get_file_system_dock<class_EditorInterface_method_get_file_system_dock>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_playing_scene<class_EditorInterface_method_get_playing_scene>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorFileSystem<class_EditorFileSystem>` | :ref:`get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorResourcePreview<class_EditorResourcePreview>` | :ref:`get_resource_previewer<class_EditorInterface_method_get_resource_previewer>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ScriptEditor<class_ScriptEditor>` | :ref:`get_script_editor<class_EditorInterface_method_get_script_editor>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_selected_path<class_EditorInterface_method_get_selected_path>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorSelection<class_EditorSelection>` | :ref:`get_selection<class_EditorInterface_method_get_selection>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`inspect_object<class_EditorInterface_method_inspect_object>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="", :ref:`bool<class_bool>` inspector_only=false **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing_scene<class_EditorInterface_method_is_playing_scene>` **(** **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_method_is_plugin_enabled>` **(** :ref:`String<class_String>` plugin **)** |const| |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`make_mesh_previews<class_EditorInterface_method_make_mesh_previews>` **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`open_scene_from_path<class_EditorInterface_method_open_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play_current_scene<class_EditorInterface_method_play_current_scene>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play_custom_scene<class_EditorInterface_method_play_custom_scene>` **(** :ref:`String<class_String>` scene_filepath **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play_main_scene<class_EditorInterface_method_play_main_scene>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`reload_scene_from_path<class_EditorInterface_method_reload_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_EditorInterface_method_save_scene>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`save_scene_as<class_EditorInterface_method_save_scene_as>` **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`select_file<class_EditorInterface_method_select_file>` **(** :ref:`String<class_String>` file **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_main_screen_editor<class_EditorInterface_method_set_main_screen_editor>` **(** :ref:`String<class_String>` name **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_plugin_enabled<class_EditorInterface_method_set_plugin_enabled>` **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop_playing_scene<class_EditorInterface_method_stop_playing_scene>` **(** **)** |
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+-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_EditorInterface_property_distraction_free_mode:
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- :ref:`bool<class_bool>` **distraction_free_mode**
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+----------+------------------------------------+
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| *Setter* | set_distraction_free_mode(value) |
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+----------+------------------------------------+
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| *Getter* | is_distraction_free_mode_enabled() |
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+----------+------------------------------------+
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If ``true``, enables distraction-free mode which hides side docks to increase the space available for the main view.
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Method Descriptions
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-------------------
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.. _class_EditorInterface_method_edit_node:
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- void **edit_node** **(** :ref:`Node<class_Node>` node **)**
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Edits the given :ref:`Node<class_Node>`. The node will be also selected if it's inside the scene tree.
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----
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.. _class_EditorInterface_method_edit_resource:
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- void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
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Edits the given :ref:`Resource<class_Resource>`. If the resource is a :ref:`Script<class_Script>` you can also edit it with :ref:`edit_script<class_EditorInterface_method_edit_script>` to specify the line and column position.
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----
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.. _class_EditorInterface_method_edit_script:
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- void **edit_script** **(** :ref:`Script<class_Script>` script, :ref:`int<class_int>` line=-1, :ref:`int<class_int>` column=0, :ref:`bool<class_bool>` grab_focus=true **)**
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Edits the given :ref:`Script<class_Script>`. The line and column on which to open the script can also be specified. The script will be open with the user-configured editor for the script's language which may be an external editor.
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----
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.. _class_EditorInterface_method_get_base_control:
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- :ref:`Control<class_Control>` **get_base_control** **(** **)**
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Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
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\ **Warning:** Removing and freeing this node will render the editor useless and may cause a crash.
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----
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.. _class_EditorInterface_method_get_current_path:
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- :ref:`String<class_String>` **get_current_path** **(** **)** |const|
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Returns the current path being viewed in the :ref:`FileSystemDock<class_FileSystemDock>`.
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----
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.. _class_EditorInterface_method_get_edited_scene_root:
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- :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
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Returns the edited (current) scene's root :ref:`Node<class_Node>`.
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----
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.. _class_EditorInterface_method_get_editor_scale:
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- :ref:`float<class_float>` **get_editor_scale** **(** **)** |const|
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Returns the actual scale of the editor UI (``1.0`` being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
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\ **Note:** This value is set via the ``interface/editor/display_scale`` and ``interface/editor/custom_display_scale`` editor settings. Editor must be restarted for changes to be properly applied.
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----
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.. _class_EditorInterface_method_get_editor_settings:
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- :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
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Returns the editor's :ref:`EditorSettings<class_EditorSettings>` instance.
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----
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.. _class_EditorInterface_method_get_editor_viewport:
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- :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
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Returns the main editor control. Use this as a parent for main screens.
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\ **Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
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\ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
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----
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.. _class_EditorInterface_method_get_file_system_dock:
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- :ref:`FileSystemDock<class_FileSystemDock>` **get_file_system_dock** **(** **)**
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Returns the editor's :ref:`FileSystemDock<class_FileSystemDock>` instance.
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\ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
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----
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.. _class_EditorInterface_method_get_inspector:
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- :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** |const|
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Returns the editor's :ref:`EditorInspector<class_EditorInspector>` instance.
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\ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
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----
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.. _class_EditorInterface_method_get_open_scenes:
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- :ref:`Array<class_Array>` **get_open_scenes** **(** **)** |const|
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Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
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----
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.. _class_EditorInterface_method_get_playing_scene:
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- :ref:`String<class_String>` **get_playing_scene** **(** **)** |const|
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Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
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----
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.. _class_EditorInterface_method_get_resource_filesystem:
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- :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
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Returns the editor's :ref:`EditorFileSystem<class_EditorFileSystem>` instance.
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----
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.. _class_EditorInterface_method_get_resource_previewer:
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- :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
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Returns the editor's :ref:`EditorResourcePreview<class_EditorResourcePreview>` instance.
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----
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.. _class_EditorInterface_method_get_script_editor:
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- :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
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Returns the editor's :ref:`ScriptEditor<class_ScriptEditor>` instance.
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\ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
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----
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.. _class_EditorInterface_method_get_selected_path:
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- :ref:`String<class_String>` **get_selected_path** **(** **)** |const|
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Returns the path of the directory currently selected in the :ref:`FileSystemDock<class_FileSystemDock>`. If a file is selected, its base directory will be returned using :ref:`String.get_base_dir<class_String_method_get_base_dir>` instead.
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----
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.. _class_EditorInterface_method_get_selection:
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- :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
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Returns the editor's :ref:`EditorSelection<class_EditorSelection>` instance.
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----
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.. _class_EditorInterface_method_inspect_object:
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- void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="", :ref:`bool<class_bool>` inspector_only=false **)**
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Shows the given property on the given ``object`` in the editor's Inspector dock. If ``inspector_only`` is ``true``, plugins will not attempt to edit ``object``.
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----
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.. _class_EditorInterface_method_is_playing_scene:
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- :ref:`bool<class_bool>` **is_playing_scene** **(** **)** |const|
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Returns ``true`` if a scene is currently being played, ``false`` otherwise. Paused scenes are considered as being played.
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----
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.. _class_EditorInterface_method_is_plugin_enabled:
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- :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** |const|
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Returns ``true`` if the specified ``plugin`` is enabled. The plugin name is the same as its directory name.
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----
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.. _class_EditorInterface_method_make_mesh_previews:
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- :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
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Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
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----
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.. _class_EditorInterface_method_open_scene_from_path:
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- void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
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Opens the scene at the given path.
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----
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.. _class_EditorInterface_method_play_current_scene:
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- void **play_current_scene** **(** **)**
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Plays the currently active scene.
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----
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.. _class_EditorInterface_method_play_custom_scene:
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- void **play_custom_scene** **(** :ref:`String<class_String>` scene_filepath **)**
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Plays the scene specified by its filepath.
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----
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.. _class_EditorInterface_method_play_main_scene:
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- void **play_main_scene** **(** **)**
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Plays the main scene.
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----
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.. _class_EditorInterface_method_reload_scene_from_path:
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- void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
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Reloads the scene at the given path.
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----
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.. _class_EditorInterface_method_save_scene:
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- :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
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Saves the scene. Returns either ``OK`` or ``ERR_CANT_CREATE`` (see :ref:`@GlobalScope<class_@GlobalScope>` constants).
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----
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.. _class_EditorInterface_method_save_scene_as:
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- void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
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Saves the scene as a file at ``path``.
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----
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.. _class_EditorInterface_method_select_file:
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- void **select_file** **(** :ref:`String<class_String>` file **)**
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Selects the file, with the path provided by ``file``, in the FileSystem dock.
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----
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.. _class_EditorInterface_method_set_main_screen_editor:
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- void **set_main_screen_editor** **(** :ref:`String<class_String>` name **)**
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Sets the editor's current main screen to the one specified in ``name``. ``name`` must match the text of the tab in question exactly (``2D``, ``3D``, ``Script``, ``AssetLib``).
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----
|
||
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.. _class_EditorInterface_method_set_plugin_enabled:
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- void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
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Sets the enabled status of a plugin. The plugin name is the same as its directory name.
|
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||
|
----
|
||
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.. _class_EditorInterface_method_stop_playing_scene:
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||
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- void **stop_playing_scene** **(** **)**
|
||
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||
|
Stops the scene that is currently playing.
|
||
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||
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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