pandemonium_engine_docs/classes/class_charfxtransform.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CharFXTransform.xml.
.. _class_CharFXTransform:
CharFXTransform
===============
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
Description
-----------
By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
Tutorials
---------
- :doc:`../tutorials/ui/bbcode_in_richtextlabel`
- `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
Properties
----------
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | ``0`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`character<class_CharFXTransform_property_character>` | ``0`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color( 0, 0, 0, 1 )`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
+-------------------------------------+----------------------------------------------------------------------+-------------------------+
Property Descriptions
---------------------
.. _class_CharFXTransform_property_absolute_index:
- :ref:`int<class_int>` **absolute_index**
+-----------+---------------------------+
| *Default* | ``0`` |
+-----------+---------------------------+
| *Setter* | set_absolute_index(value) |
+-----------+---------------------------+
| *Getter* | get_absolute_index() |
+-----------+---------------------------+
The index of the current character (starting from 0) for the :ref:`RichTextLabel<class_RichTextLabel>`'s BBCode text. Setting this property won't affect drawing.
----
.. _class_CharFXTransform_property_character:
- :ref:`int<class_int>` **character**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_character(value) |
+-----------+----------------------+
| *Getter* | get_character() |
+-----------+----------------------+
The Unicode codepoint the character will use. This only affects non-whitespace characters. :ref:`@GDScript.ord<class_@GDScript_method_ord>` can be useful here. For example, the following will replace all characters with asterisks:
::
# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
# See the RichTextEffect documentation for details.
char_fx.character = ord("*")
----
.. _class_CharFXTransform_property_color:
- :ref:`Color<class_Color>` **color**
+-----------+-------------------------+
| *Default* | ``Color( 0, 0, 0, 1 )`` |
+-----------+-------------------------+
| *Setter* | set_color(value) |
+-----------+-------------------------+
| *Getter* | get_color() |
+-----------+-------------------------+
The color the character will be drawn with.
----
.. _class_CharFXTransform_property_elapsed_time:
- :ref:`float<class_float>` **elapsed_time**
+-----------+-------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------+
| *Setter* | set_elapsed_time(value) |
+-----------+-------------------------+
| *Getter* | get_elapsed_time() |
+-----------+-------------------------+
The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.pause_mode<class_Node_property_pause_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
\ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
----
.. _class_CharFXTransform_property_env:
- :ref:`Dictionary<class_Dictionary>` **env**
+-----------+------------------------+
| *Default* | ``{}`` |
+-----------+------------------------+
| *Setter* | set_environment(value) |
+-----------+------------------------+
| *Getter* | get_environment() |
+-----------+------------------------+
Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
::
{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
----
.. _class_CharFXTransform_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_offset(value) |
+-----------+---------------------+
| *Getter* | get_offset() |
+-----------+---------------------+
The position offset the character will be drawn with (in pixels).
----
.. _class_CharFXTransform_property_relative_index:
- :ref:`int<class_int>` **relative_index**
+-----------+---------------------------+
| *Default* | ``0`` |
+-----------+---------------------------+
| *Setter* | set_relative_index(value) |
+-----------+---------------------------+
| *Getter* | get_relative_index() |
+-----------+---------------------------+
The index of the current character (starting from 0) for this :ref:`RichTextEffect<class_RichTextEffect>` custom block. Setting this property won't affect drawing.
----
.. _class_CharFXTransform_property_visible:
- :ref:`bool<class_bool>` **visible**
+-----------+-----------------------+
| *Default* | ``true`` |
+-----------+-----------------------+
| *Setter* | set_visibility(value) |
+-----------+-----------------------+
| *Getter* | is_visible() |
+-----------+-----------------------+
If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`