pandemonium_engine_docs/classes/class_audioeffectdelay.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AudioEffectDelay.xml.
.. _class_AudioEffectDelay:
AudioEffectDelay
================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Description
-----------
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Properties
----------
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` | ``340.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` | ``-6.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>` | ``16000.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>` | ``250.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>` | ``-6.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>` | ``0.2`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>` | ``500.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>` | ``-12.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>` | ``-0.4`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
Property Descriptions
---------------------
.. _class_AudioEffectDelay_property_dry:
- :ref:`float<class_float>` **dry**
+-----------+----------------+
| *Default* | ``1.0`` |
+-----------+----------------+
| *Setter* | set_dry(value) |
+-----------+----------------+
| *Getter* | get_dry() |
+-----------+----------------+
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
----
.. _class_AudioEffectDelay_property_feedback/active:
- :ref:`bool<class_bool>` **feedback/active**
+-----------+----------------------------+
| *Default* | ``false`` |
+-----------+----------------------------+
| *Setter* | set_feedback_active(value) |
+-----------+----------------------------+
| *Getter* | is_feedback_active() |
+-----------+----------------------------+
If ``true``, feedback is enabled.
----
.. _class_AudioEffectDelay_property_feedback/delay_ms:
- :ref:`float<class_float>` **feedback/delay_ms**
+-----------+------------------------------+
| *Default* | ``340.0`` |
+-----------+------------------------------+
| *Setter* | set_feedback_delay_ms(value) |
+-----------+------------------------------+
| *Getter* | get_feedback_delay_ms() |
+-----------+------------------------------+
Feedback delay time in milliseconds.
----
.. _class_AudioEffectDelay_property_feedback/level_db:
- :ref:`float<class_float>` **feedback/level_db**
+-----------+------------------------------+
| *Default* | ``-6.0`` |
+-----------+------------------------------+
| *Setter* | set_feedback_level_db(value) |
+-----------+------------------------------+
| *Getter* | get_feedback_level_db() |
+-----------+------------------------------+
Sound level for ``tap1``.
----
.. _class_AudioEffectDelay_property_feedback/lowpass:
- :ref:`float<class_float>` **feedback/lowpass**
+-----------+-----------------------------+
| *Default* | ``16000.0`` |
+-----------+-----------------------------+
| *Setter* | set_feedback_lowpass(value) |
+-----------+-----------------------------+
| *Getter* | get_feedback_lowpass() |
+-----------+-----------------------------+
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
----
.. _class_AudioEffectDelay_property_tap1/active:
- :ref:`bool<class_bool>` **tap1/active**
+-----------+------------------------+
| *Default* | ``true`` |
+-----------+------------------------+
| *Setter* | set_tap1_active(value) |
+-----------+------------------------+
| *Getter* | is_tap1_active() |
+-----------+------------------------+
If ``true``, ``tap1`` will be enabled.
----
.. _class_AudioEffectDelay_property_tap1/delay_ms:
- :ref:`float<class_float>` **tap1/delay_ms**
+-----------+--------------------------+
| *Default* | ``250.0`` |
+-----------+--------------------------+
| *Setter* | set_tap1_delay_ms(value) |
+-----------+--------------------------+
| *Getter* | get_tap1_delay_ms() |
+-----------+--------------------------+
``tap1`` delay time in milliseconds.
----
.. _class_AudioEffectDelay_property_tap1/level_db:
- :ref:`float<class_float>` **tap1/level_db**
+-----------+--------------------------+
| *Default* | ``-6.0`` |
+-----------+--------------------------+
| *Setter* | set_tap1_level_db(value) |
+-----------+--------------------------+
| *Getter* | get_tap1_level_db() |
+-----------+--------------------------+
Sound level for ``tap1``.
----
.. _class_AudioEffectDelay_property_tap1/pan:
- :ref:`float<class_float>` **tap1/pan**
+-----------+---------------------+
| *Default* | ``0.2`` |
+-----------+---------------------+
| *Setter* | set_tap1_pan(value) |
+-----------+---------------------+
| *Getter* | get_tap1_pan() |
+-----------+---------------------+
Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right).
----
.. _class_AudioEffectDelay_property_tap2/active:
- :ref:`bool<class_bool>` **tap2/active**
+-----------+------------------------+
| *Default* | ``true`` |
+-----------+------------------------+
| *Setter* | set_tap2_active(value) |
+-----------+------------------------+
| *Getter* | is_tap2_active() |
+-----------+------------------------+
If ``true``, ``tap2`` will be enabled.
----
.. _class_AudioEffectDelay_property_tap2/delay_ms:
- :ref:`float<class_float>` **tap2/delay_ms**
+-----------+--------------------------+
| *Default* | ``500.0`` |
+-----------+--------------------------+
| *Setter* | set_tap2_delay_ms(value) |
+-----------+--------------------------+
| *Getter* | get_tap2_delay_ms() |
+-----------+--------------------------+
**Tap2** delay time in milliseconds.
----
.. _class_AudioEffectDelay_property_tap2/level_db:
- :ref:`float<class_float>` **tap2/level_db**
+-----------+--------------------------+
| *Default* | ``-12.0`` |
+-----------+--------------------------+
| *Setter* | set_tap2_level_db(value) |
+-----------+--------------------------+
| *Getter* | get_tap2_level_db() |
+-----------+--------------------------+
Sound level for ``tap2``.
----
.. _class_AudioEffectDelay_property_tap2/pan:
- :ref:`float<class_float>` **tap2/pan**
+-----------+---------------------+
| *Default* | ``-0.4`` |
+-----------+---------------------+
| *Setter* | set_tap2_pan(value) |
+-----------+---------------------+
| *Getter* | get_tap2_pan() |
+-----------+---------------------+
Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`