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267 lines
10 KiB
ReStructuredText
267 lines
10 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AudioEffectDelay.xml.
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.. _class_AudioEffectDelay:
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AudioEffectDelay
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================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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Description
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-----------
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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Properties
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----------
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` | ``340.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>` | ``16000.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>` | ``250.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>` | ``0.2`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>` | ``500.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>` | ``-12.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>` | ``-0.4`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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Property Descriptions
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---------------------
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.. _class_AudioEffectDelay_property_dry:
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- :ref:`float<class_float>` **dry**
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+-----------+----------------+
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| *Default* | ``1.0`` |
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+-----------+----------------+
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| *Setter* | set_dry(value) |
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+-----------+----------------+
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| *Getter* | get_dry() |
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+-----------+----------------+
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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----
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.. _class_AudioEffectDelay_property_feedback/active:
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- :ref:`bool<class_bool>` **feedback/active**
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+-----------+----------------------------+
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| *Default* | ``false`` |
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+-----------+----------------------------+
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| *Setter* | set_feedback_active(value) |
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+-----------+----------------------------+
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| *Getter* | is_feedback_active() |
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+-----------+----------------------------+
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If ``true``, feedback is enabled.
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----
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.. _class_AudioEffectDelay_property_feedback/delay_ms:
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- :ref:`float<class_float>` **feedback/delay_ms**
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+-----------+------------------------------+
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| *Default* | ``340.0`` |
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+-----------+------------------------------+
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| *Setter* | set_feedback_delay_ms(value) |
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+-----------+------------------------------+
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| *Getter* | get_feedback_delay_ms() |
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+-----------+------------------------------+
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Feedback delay time in milliseconds.
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----
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.. _class_AudioEffectDelay_property_feedback/level_db:
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- :ref:`float<class_float>` **feedback/level_db**
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+-----------+------------------------------+
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| *Default* | ``-6.0`` |
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+-----------+------------------------------+
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| *Setter* | set_feedback_level_db(value) |
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+-----------+------------------------------+
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| *Getter* | get_feedback_level_db() |
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+-----------+------------------------------+
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Sound level for ``tap1``.
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----
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.. _class_AudioEffectDelay_property_feedback/lowpass:
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- :ref:`float<class_float>` **feedback/lowpass**
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+-----------+-----------------------------+
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| *Default* | ``16000.0`` |
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+-----------+-----------------------------+
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| *Setter* | set_feedback_lowpass(value) |
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+-----------+-----------------------------+
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| *Getter* | get_feedback_lowpass() |
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+-----------+-----------------------------+
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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----
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.. _class_AudioEffectDelay_property_tap1/active:
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- :ref:`bool<class_bool>` **tap1/active**
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+-----------+------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------+
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| *Setter* | set_tap1_active(value) |
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+-----------+------------------------+
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| *Getter* | is_tap1_active() |
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+-----------+------------------------+
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If ``true``, ``tap1`` will be enabled.
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----
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.. _class_AudioEffectDelay_property_tap1/delay_ms:
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- :ref:`float<class_float>` **tap1/delay_ms**
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+-----------+--------------------------+
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| *Default* | ``250.0`` |
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+-----------+--------------------------+
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| *Setter* | set_tap1_delay_ms(value) |
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+-----------+--------------------------+
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| *Getter* | get_tap1_delay_ms() |
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+-----------+--------------------------+
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``tap1`` delay time in milliseconds.
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----
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.. _class_AudioEffectDelay_property_tap1/level_db:
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- :ref:`float<class_float>` **tap1/level_db**
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+-----------+--------------------------+
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| *Default* | ``-6.0`` |
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+-----------+--------------------------+
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| *Setter* | set_tap1_level_db(value) |
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+-----------+--------------------------+
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| *Getter* | get_tap1_level_db() |
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+-----------+--------------------------+
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Sound level for ``tap1``.
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----
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.. _class_AudioEffectDelay_property_tap1/pan:
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- :ref:`float<class_float>` **tap1/pan**
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+-----------+---------------------+
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| *Default* | ``0.2`` |
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+-----------+---------------------+
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| *Setter* | set_tap1_pan(value) |
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+-----------+---------------------+
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| *Getter* | get_tap1_pan() |
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+-----------+---------------------+
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Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right).
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----
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.. _class_AudioEffectDelay_property_tap2/active:
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- :ref:`bool<class_bool>` **tap2/active**
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+-----------+------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------+
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| *Setter* | set_tap2_active(value) |
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+-----------+------------------------+
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| *Getter* | is_tap2_active() |
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+-----------+------------------------+
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If ``true``, ``tap2`` will be enabled.
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----
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.. _class_AudioEffectDelay_property_tap2/delay_ms:
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- :ref:`float<class_float>` **tap2/delay_ms**
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+-----------+--------------------------+
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| *Default* | ``500.0`` |
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+-----------+--------------------------+
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| *Setter* | set_tap2_delay_ms(value) |
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+-----------+--------------------------+
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| *Getter* | get_tap2_delay_ms() |
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+-----------+--------------------------+
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**Tap2** delay time in milliseconds.
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----
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.. _class_AudioEffectDelay_property_tap2/level_db:
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- :ref:`float<class_float>` **tap2/level_db**
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+-----------+--------------------------+
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| *Default* | ``-12.0`` |
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+-----------+--------------------------+
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| *Setter* | set_tap2_level_db(value) |
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+-----------+--------------------------+
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| *Getter* | get_tap2_level_db() |
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+-----------+--------------------------+
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Sound level for ``tap2``.
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----
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.. _class_AudioEffectDelay_property_tap2/pan:
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- :ref:`float<class_float>` **tap2/pan**
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+-----------+---------------------+
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| *Default* | ``-0.4`` |
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+-----------+---------------------+
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| *Setter* | set_tap2_pan(value) |
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+-----------+---------------------+
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| *Getter* | get_tap2_pan() |
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+-----------+---------------------+
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Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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