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107 lines
5.8 KiB
ReStructuredText
107 lines
5.8 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AtlasTexture.xml.
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.. _class_AtlasTexture:
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AtlasTexture
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============
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**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Crops out one part of a texture, such as a texture from a texture atlas.
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Description
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-----------
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:ref:`Texture<class_Texture>` resource that crops out one part of the :ref:`atlas<class_AtlasTexture_property_atlas>` texture, defined by :ref:`region<class_AtlasTexture_property_region>`. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a :ref:`Texture<class_Texture>` for the :ref:`atlas<class_AtlasTexture_property_atlas>`, a :ref:`region<class_AtlasTexture_property_region>` that defines the area of :ref:`atlas<class_AtlasTexture_property_atlas>` to use, and a :ref:`margin<class_AtlasTexture_property_margin>` that defines the border width.
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\ ``AtlasTexture`` cannot be used in an :ref:`AnimatedTexture<class_AnimatedTexture>`, cannot be tiled in nodes such as :ref:`TextureRect<class_TextureRect>`, and does not work properly if used inside of other ``AtlasTexture`` resources. Multiple ``AtlasTexture`` resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
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\ **Note:** AtlasTextures don't support repetition. The :ref:`Texture.FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`Texture.FLAG_MIRRORED_REPEAT<class_Texture_constant_FLAG_MIRRORED_REPEAT>` flags are ignored when using an AtlasTexture.
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Properties
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----------
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+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>` | |
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+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | ``false`` |
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+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
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+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`margin<class_AtlasTexture_property_margin>` | ``Rect2( 0, 0, 0, 0 )`` |
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+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`region<class_AtlasTexture_property_region>` | ``Rect2( 0, 0, 0, 0 )`` |
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+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_AtlasTexture_property_atlas:
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- :ref:`Texture<class_Texture>` **atlas**
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+----------+------------------+
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| *Setter* | set_atlas(value) |
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+----------+------------------+
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| *Getter* | get_atlas() |
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+----------+------------------+
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The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
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----
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.. _class_AtlasTexture_property_filter_clip:
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- :ref:`bool<class_bool>` **filter_clip**
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+-----------+------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------+
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| *Setter* | set_filter_clip(value) |
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+-----------+------------------------+
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| *Getter* | has_filter_clip() |
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+-----------+------------------------+
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If ``true``, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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----
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.. _class_AtlasTexture_property_margin:
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- :ref:`Rect2<class_Rect2>` **margin**
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+-----------+-------------------------+
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| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
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+-----------+-------------------------+
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| *Setter* | set_margin(value) |
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+-----------+-------------------------+
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| *Getter* | get_margin() |
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+-----------+-------------------------+
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The margin around the region. The :ref:`Rect2<class_Rect2>`'s :ref:`Rect2.size<class_Rect2_property_size>` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
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----
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.. _class_AtlasTexture_property_region:
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- :ref:`Rect2<class_Rect2>` **region**
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+-----------+-------------------------+
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| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
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+-----------+-------------------------+
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| *Setter* | set_region(value) |
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+-----------+-------------------------+
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| *Getter* | get_region() |
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+-----------+-------------------------+
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The AtlasTexture's used region.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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