pandemonium_engine_docs/classes/class_atlastexture.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AtlasTexture.xml.
.. _class_AtlasTexture:
AtlasTexture
============
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Crops out one part of a texture, such as a texture from a texture atlas.
Description
-----------
:ref:`Texture<class_Texture>` resource that crops out one part of the :ref:`atlas<class_AtlasTexture_property_atlas>` texture, defined by :ref:`region<class_AtlasTexture_property_region>`. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a :ref:`Texture<class_Texture>` for the :ref:`atlas<class_AtlasTexture_property_atlas>`, a :ref:`region<class_AtlasTexture_property_region>` that defines the area of :ref:`atlas<class_AtlasTexture_property_atlas>` to use, and a :ref:`margin<class_AtlasTexture_property_margin>` that defines the border width.
\ ``AtlasTexture`` cannot be used in an :ref:`AnimatedTexture<class_AnimatedTexture>`, cannot be tiled in nodes such as :ref:`TextureRect<class_TextureRect>`, and does not work properly if used inside of other ``AtlasTexture`` resources. Multiple ``AtlasTexture`` resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
\ **Note:** AtlasTextures don't support repetition. The :ref:`Texture.FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`Texture.FLAG_MIRRORED_REPEAT<class_Texture_constant_FLAG_MIRRORED_REPEAT>` flags are ignored when using an AtlasTexture.
Properties
----------
+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>` | |
+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | ``false`` |
+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`margin<class_AtlasTexture_property_margin>` | ``Rect2( 0, 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region<class_AtlasTexture_property_region>` | ``Rect2( 0, 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_AtlasTexture_property_atlas:
- :ref:`Texture<class_Texture>` **atlas**
+----------+------------------+
| *Setter* | set_atlas(value) |
+----------+------------------+
| *Getter* | get_atlas() |
+----------+------------------+
The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
----
.. _class_AtlasTexture_property_filter_clip:
- :ref:`bool<class_bool>` **filter_clip**
+-----------+------------------------+
| *Default* | ``false`` |
+-----------+------------------------+
| *Setter* | set_filter_clip(value) |
+-----------+------------------------+
| *Getter* | has_filter_clip() |
+-----------+------------------------+
If ``true``, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
----
.. _class_AtlasTexture_property_margin:
- :ref:`Rect2<class_Rect2>` **margin**
+-----------+-------------------------+
| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_margin(value) |
+-----------+-------------------------+
| *Getter* | get_margin() |
+-----------+-------------------------+
The margin around the region. The :ref:`Rect2<class_Rect2>`'s :ref:`Rect2.size<class_Rect2_property_size>` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
----
.. _class_AtlasTexture_property_region:
- :ref:`Rect2<class_Rect2>` **region**
+-----------+-------------------------+
| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_region(value) |
+-----------+-------------------------+
| *Getter* | get_region() |
+-----------+-------------------------+
The AtlasTexture's used region.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`