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114 lines
5.5 KiB
ReStructuredText
114 lines
5.5 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationNodeTransition.xml.
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.. _class_AnimationNodeTransition:
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AnimationNodeTransition
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=======================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A generic animation transition node for :ref:`AnimationTree<class_AnimationTree>`.
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Description
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-----------
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Simple state machine for cases which don't require a more advanced :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`. Animations can be connected to the inputs and transition times can be specified.
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Tutorials
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---------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+---------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`input_count<class_AnimationNodeTransition_property_input_count>` | ``0`` |
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+---------------------------+------------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------------------+---------+
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Methods
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-------
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_input_caption<class_AnimationNodeTransition_method_get_input_caption>` **(** :ref:`int<class_int>` input **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_input_set_as_auto_advance<class_AnimationNodeTransition_method_is_input_set_as_auto_advance>` **(** :ref:`int<class_int>` input **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_as_auto_advance<class_AnimationNodeTransition_method_set_input_as_auto_advance>` **(** :ref:`int<class_int>` input, :ref:`bool<class_bool>` enable **)** |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_caption<class_AnimationNodeTransition_method_set_input_caption>` **(** :ref:`int<class_int>` input, :ref:`String<class_String>` caption **)** |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_AnimationNodeTransition_property_input_count:
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- :ref:`int<class_int>` **input_count**
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+-----------+---------------------------+
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| *Default* | ``0`` |
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+-----------+---------------------------+
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| *Setter* | set_enabled_inputs(value) |
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+-----------+---------------------------+
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| *Getter* | get_enabled_inputs() |
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+-----------+---------------------------+
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The number of available input ports for this node.
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----
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.. _class_AnimationNodeTransition_property_xfade_time:
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- :ref:`float<class_float>` **xfade_time**
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+-----------+----------------------------+
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| *Default* | ``0.0`` |
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+-----------+----------------------------+
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| *Setter* | set_cross_fade_time(value) |
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+-----------+----------------------------+
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| *Getter* | get_cross_fade_time() |
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+-----------+----------------------------+
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Cross-fading time (in seconds) between each animation connected to the inputs.
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Method Descriptions
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-------------------
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.. _class_AnimationNodeTransition_method_get_input_caption:
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- :ref:`String<class_String>` **get_input_caption** **(** :ref:`int<class_int>` input **)** |const|
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----
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.. _class_AnimationNodeTransition_method_is_input_set_as_auto_advance:
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- :ref:`bool<class_bool>` **is_input_set_as_auto_advance** **(** :ref:`int<class_int>` input **)** |const|
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----
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.. _class_AnimationNodeTransition_method_set_input_as_auto_advance:
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- void **set_input_as_auto_advance** **(** :ref:`int<class_int>` input, :ref:`bool<class_bool>` enable **)**
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----
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.. _class_AnimationNodeTransition_method_set_input_caption:
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- void **set_input_caption** **(** :ref:`int<class_int>` input, :ref:`String<class_String>` caption **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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