pandemonium_engine_docs/classes/class_animationnodeblendtree.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationNodeBlendTree.xml.
.. _class_AnimationNodeBlendTree:
AnimationNodeBlendTree
======================
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
:ref:`AnimationTree<class_AnimationTree>` node resource that contains many blend type nodes.
Description
-----------
This node may contain a sub-tree of any other blend type nodes, such as :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, etc. This is one of the most commonly used roots.
An :ref:`AnimationNodeOutput<class_AnimationNodeOutput>` node named ``output`` is created by default.
Tutorials
---------
- :doc:`../tutorials/animation/animation_tree`
Properties
----------
+-------------------------------+-------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------------+---------------------+
Methods
-------
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)** |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)** |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>` **(** :ref:`String<class_String>` name **)** |const| |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>` **(** :ref:`String<class_String>` name **)** |const| |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>` **(** :ref:`String<class_String>` name **)** |const| |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Constants
---------
.. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
- **CONNECTION_OK** = **0** --- The connection was successful.
- **CONNECTION_ERROR_NO_INPUT** = **1** --- The input node is ``null``.
- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- The specified input port is out of range.
- **CONNECTION_ERROR_NO_OUTPUT** = **3** --- The output node is ``null``.
- **CONNECTION_ERROR_SAME_NODE** = **4** --- Input and output nodes are the same.
- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- The specified connection already exists.
Property Descriptions
---------------------
.. _class_AnimationNodeBlendTree_property_graph_offset:
- :ref:`Vector2<class_Vector2>` **graph_offset**
+-----------+-------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_graph_offset(value) |
+-----------+-------------------------+
| *Getter* | get_graph_offset() |
+-----------+-------------------------+
The global offset of all sub-nodes.
Method Descriptions
-------------------
.. _class_AnimationNodeBlendTree_method_add_node:
- void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
Adds an :ref:`AnimationNode<class_AnimationNode>` at the given ``position``. The ``name`` is used to identify the created sub-node later.
----
.. _class_AnimationNodeBlendTree_method_connect_node:
- void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
Connects the output of an :ref:`AnimationNode<class_AnimationNode>` as input for another :ref:`AnimationNode<class_AnimationNode>`, at the input port specified by ``input_index``.
----
.. _class_AnimationNodeBlendTree_method_disconnect_node:
- void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
Disconnects the node connected to the specified input.
----
.. _class_AnimationNodeBlendTree_method_get_node:
- :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** |const|
Returns the sub-node with the specified ``name``.
----
.. _class_AnimationNodeBlendTree_method_get_node_position:
- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** |const|
Returns the position of the sub-node with the specified ``name``.
----
.. _class_AnimationNodeBlendTree_method_has_node:
- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** |const|
Returns ``true`` if a sub-node with specified ``name`` exists.
----
.. _class_AnimationNodeBlendTree_method_remove_node:
- void **remove_node** **(** :ref:`String<class_String>` name **)**
Removes a sub-node.
----
.. _class_AnimationNodeBlendTree_method_rename_node:
- void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
Changes the name of a sub-node.
----
.. _class_AnimationNodeBlendTree_method_set_node_position:
- void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
Modifies the position of a sub-node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`