pandemonium_engine/modules/paint/nodes/paint_canvas.h

87 lines
2.0 KiB
C++

#ifndef PAINT_CANVAS_H
#define PAINT_CANVAS_H
#include "core/object/reference.h"
#include "paint_node.h"
class Image;
class ImageTexture;
class PaintCanvas : public PaintNode {
GDCLASS(PaintCanvas, PaintNode);
public:
bool get_symmetry_x() const;
void set_symmetry_x(const bool val);
bool get_symmetry_y() const;
void set_symmetry_y(const bool val);
bool get_alpha_locked() const;
void set_alpha_locked(const bool val);
int get_brush_prefab() const;
void set_brush_prefab(const int val);
int get_brush_size() const;
void set_brush_size(const int val);
bool is_inside_canvas(const int x, const int y);
void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
void set_pixel_v(const Vector2i &pos, const Color &color);
void set_pixel(const int x, const int y, const Color &color);
Color get_pixel_v(const Vector2i &pos);
Color get_pixel(const int x, const int y);
void set_preview_pixel_v(const Vector2i &pos, const Color &color);
void set_preview_pixel(const int x, const int y, const Color &color);
Color get_preview_pixel_v(const Vector2i &pos);
Color get_preview_pixel(const int x, const int y);
bool validate_pixel_v(const Vector2i &pos) const;
void clear();
void clear_preview();
void update_textures();
void resize(const int width, const int height);
void resize_image(Ref<Image> image);
PoolVector2iArray select_color(const int p_x, const int p_y);
PoolVector2iArray select_same_color(const int p_x, const int p_y);
PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y);
Ref<Image> get_image();
Ref<Image> get_preview_image();
Ref<ImageTexture> get_image_texture();
Ref<ImageTexture> get_preview_image_texture();
PaintCanvas();
~PaintCanvas();
protected:
void _notification(int p_what);
static void _bind_methods();
bool _symmetry_x;
bool _symmetry_y;
bool _alpha_locked;
int _brush_prefab;
int _brush_size;
Ref<Image> _image;
Ref<Image> _preview_image;
Ref<ImageTexture> _image_texture;
Ref<ImageTexture> _preview_image_texture;
};
#endif