pandemonium_engine/misc/dist
Relintai 8198a3eafe Ported:
Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy
0118a95976
2022-07-25 18:58:45 +02:00
..
docker Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
document_icons Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
html Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
ios_xcode Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
linux Ported: 2022-07-25 18:58:45 +02:00
osx Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
osx_template.app/Contents Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
osx_tools.app/Contents Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
shell Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
windows Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
project_icon.svg Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00